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Suggestion Fire armor.

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Fire armor currently has a 20% chance to ignite the target on any form of damage, in the real worlds (Bastion + WS) people don't want to wear gold chest plates as every time you die it'll cost you 72c which is quite a lot at the moment in herocraft. On the other hand in a arena this skill becomes stronger as the items are provided, no other class but pyro gets gold armor and if i'm aware chain is equal to gold so pyro has better protection and therefore a advantage to other classes.

Fire armor turns into a constant 1/2 blind in arenas so in my opinion it needs a change.

I think it should be "Fire armor, Your Armor has a 20% chance to ignite your target over 15 seconds when wearing a red leather chest plate, CD - 60 seconds, WU - None, Mana cost - 20%"
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
I'm thinking that would be good but not a red leather chest plate just a leather chest plate in general and not for 15 seconds either that plus wither on you equals ultimate hit slow. It should be like a flame 1 sword I think 5-7 seconds.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
I'm thinking that would be good but not a red leather chest plate just a leather chest plate in general and not for 15 seconds either that plus wither on you equals ultimate hit slow. It should be like a flame 1 sword I think 5-7 seconds.
What I meant by 15 seconds is to have it as a active skill instead of a passive. So for 15 seconds you would have a 20% to ignite them for 3-5 seconds.
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
Oh yea yea that is definitely better then having it as passive consider how strong pyros are already.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
What I meant by 15 seconds is to have it as a active skill instead of a passive. So for 15 seconds you would have a 20% to ignite them for 3-5 seconds.

This.

This skill is rarely used due to it's high cost and the speed at which gold armor breaks.

Firearmor --> Fireskin
Cast time - Instant
Mana cost - 35
Duration - 15 seconds
Chance of ignition 20%
Recast - 30 seconds

Duration and damage should balance the fact that you have to take hits as a caster for it to activate plus it's chance based so I would say

Duration - 4 seconds @ 1 tick per second
Damage - 25 per tick

Or even better as they don't need to be separate skills as they are practically the same in theory.

Fire Shield + Firearmor = Fireskin
Level - 40
Cast time - Instant
Mana cost - 45
Duration - 15 seconds
Chance of ignition 20%
Recast - 30 seconds
Duration - 4 seconds @ 1 tick per second
Damage - 25 per tick
Adds flame resistance.
 
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