JrCheeseBall
TNT
- Joined
- Dec 10, 2014
Ok you can guess what this suggestion is about by reading the title of this and while noone would really care to read this, I think a problem you all already know should be addressed, welp here is a list of why players quit herocraft when they 1st join it ( Gonna label them in this colour )
The tutorial for this server is too complex:
Before you start complaining about the fact that some players can't read, that is not true, the tutorial just throws infomation at them and expecting them to type what the server wants and if allowing a option to skip tutorial is a thing, they will skip the tutorial then ask questions of how to do stuff they shouldve learned in tutorial section then they will blame us ( small chance ) and quit the server, While I can't think of a way to resolve this scenario but maybe make them force to take the tutorial and remove the ability to skip it, or find a way to dumb it down further ( and in the case of class scenario, add a little room that gives a small description of what the class is like, its pros ( like how ninja has high base walk speed but frail with lack of AoE or Necromancer having good DoT skills and AoE or Cleric being a good support class for high heals but poor combative skills )
They can't find stuff around the map ( trainers, dungeons )
Beleave it or not, despite the fact that you added the glowing effect to skill trainers making it unable to see their actual skin because they are nothing but white but it dosn't fix the scenario of being able to find them ( you only show their position of theyr location but not a trail of where you walk to find them ) and as for dungeons, how do you expect a new player to find a dungeaon when they don't know the terrain they are surrounded in, A solution to the trainer issue is to instead of making them glowing is to maybe depending on the class colours ( Red, Light Blue, Green, Purple ) you can use a block of that colour to make a trail that will lead to said trainer ( or use teleporters ) and as for the dungeon issues, you can either bring back the portals, you can make a server oriented map that shows the entire servers map ( simular to wynncraft's map ) although only issue would be that while wynncraft's server you cant destroy the terrain to affect it, in this server blocks could change so the map would change alot ( unless you can make a freeze image of the map )
Extra suggestions I could think of:
Alchemist could use a recipe update
Make areas that describe a profession and how it gains levels + its uses on the server
Blacksmith could use a little buff up since crafting armor is useless when these new custom armors exist and repair orbs can repair custom armors
Well, this guide was prob not the best suggestions one, but atleast I tried?
The tutorial for this server is too complex:
Before you start complaining about the fact that some players can't read, that is not true, the tutorial just throws infomation at them and expecting them to type what the server wants and if allowing a option to skip tutorial is a thing, they will skip the tutorial then ask questions of how to do stuff they shouldve learned in tutorial section then they will blame us ( small chance ) and quit the server, While I can't think of a way to resolve this scenario but maybe make them force to take the tutorial and remove the ability to skip it, or find a way to dumb it down further ( and in the case of class scenario, add a little room that gives a small description of what the class is like, its pros ( like how ninja has high base walk speed but frail with lack of AoE or Necromancer having good DoT skills and AoE or Cleric being a good support class for high heals but poor combative skills )
They can't find stuff around the map ( trainers, dungeons )
Beleave it or not, despite the fact that you added the glowing effect to skill trainers making it unable to see their actual skin because they are nothing but white but it dosn't fix the scenario of being able to find them ( you only show their position of theyr location but not a trail of where you walk to find them ) and as for dungeons, how do you expect a new player to find a dungeaon when they don't know the terrain they are surrounded in, A solution to the trainer issue is to instead of making them glowing is to maybe depending on the class colours ( Red, Light Blue, Green, Purple ) you can use a block of that colour to make a trail that will lead to said trainer ( or use teleporters ) and as for the dungeon issues, you can either bring back the portals, you can make a server oriented map that shows the entire servers map ( simular to wynncraft's map ) although only issue would be that while wynncraft's server you cant destroy the terrain to affect it, in this server blocks could change so the map would change alot ( unless you can make a freeze image of the map )
Extra suggestions I could think of:
Alchemist could use a recipe update
Make areas that describe a profession and how it gains levels + its uses on the server
Blacksmith could use a little buff up since crafting armor is useless when these new custom armors exist and repair orbs can repair custom armors
Well, this guide was prob not the best suggestions one, but atleast I tried?