1. No Merchant or Runesmith, I follow that. No Engineer? How will that work, I wonder.
2. Will the professions only have core skills? Ie drop forage, overgrowth etc?
3. Will there be overlap, ie more than one class having a smeltores skill?
4. What's to happen with the profession crafting recipe restrictions? Will these still be in?
5. What's to happen with chestshop sales restrictions per profession? Will these still be in?
After those questions are resolved, setting the skills to the classes should be pretty straightforward.