- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
This is a discussion for the balancing of Equip Weight and Endurance gains.
Feel free to discuss
@Balance Team
Feel free to discuss
@Balance Team
You're forgetting about Rogue classes which have high stamina costs and use endurance & agility. Endurance shouldn't lower agility, that might help the iron armor problem but it would just cripple other classes.I have gotten several people complain to me about endurance. They've said a wizard or ninja should not be running around with diamond armor on and still be able to burst down their enemies. A particular friend of mine was also telling me how dragoons have stamina for days since endurance gives stamina regeneration. I personally feel like we should limit classes to a max amount of weight but this will obviously not please everyone, some people have even suggested to remove endurance and go back to the old system.
EDIT: I just reread some of the responses and I think the idea of reducing your agility by investing in endurance points is an excellent idea. If a wizard wants to drag himself around, be my guest.
Diamond Chest is one half armor more than leather, for the record.As a necro with 14 endurance i can put on 4 bars of armor, aka a dia chest plate, which is the same as full leather, but i prefer to use chain helm/boots with iron legs. Its the same armor as leather just lasts longer
This will happen once we have custom items. For now, you are correct, there is -no- incentive at all. And while that might be a little derp for a while, it is ultimately a problem we saw coming, and decided it was something we would deal with. Until the items are out, this will be an issue.There needs to be an incentive to use Gold & Leather armor. I don't even see people use either of them any more, not sure if it's because the materials are somewhat scarce or if it's just because iron is more plentiful & has more durability. Iron/Chain seems to be the choice of flavor.
Yes.Are we trying to keep the armor amounts similar to what they were pre stats + potentials for higher/lower if the player wants to invest points?
They were pretty spot on before attributes.