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Effective Immediately: Balance Team Rework

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
With the community in mind, I want to give more power to those who are actively involved with the day to day game-play.

We will be reworking the balance team to be a more definable role/activity within the community. The threads will be publicly view-able so all can see the discussion but only the Balance Team (and balance coders) will be able to post.

Team Repo: http://git.hc.to/herocraft-balance/herocraft-config/

Here's the main changes of balance:
- Objectivity backed changes (Formula/bench marking/play testing)
- Back-end configuration access to actual/raw numbers (No more guessing!)
- Test server mod powers
- Historical backlog of changes (Stored via the Balance Repo)
- Balance PVP and PVE combat and professions
- Maintain an atmosphere of social respect between staff and players.

What the balance team does NOT do:
- Suggest new code/classes as "fixes" (Use suggestion forums!) (Example: most anything other than config changes)
- Use biased or subjective logic to justify changes.
- Use false information or not personally tested data.
- Provide raw-data to other non-staff members
- Hold multiple ban records or constant disciplinary records
 
Last edited:

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Transparency is always a good thing, and I hope some good progress will come from this.
 
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yeelowsnow

Legacy Supporter 9
Joined
Feb 28, 2012
Location
SoCal
Does this mean more people will be added to the balance team for additional points of view?
 

Glacial_Reign

Portal
Joined
Sep 9, 2012
I like the sound of this, interested to see how this affects the future of herocraft. All in all sounds like a step in the right direction:rolleyes:
About time if you ask me.

I know because of my loud mouth I won't get on the balance team but I do have balance suggestions that I always will post.
 
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Xhazed

Portal
Joined
Oct 28, 2012
Location
Miami FL
Thank god the day he realises kainzo is listening, you should try to get coders that can be trusted in the balance team that can play around with heros in test and have all the balance g -unit try new things and shiettt
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Great to see Kain! Will we be seeing a review on some balance applications?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Great to see Kain! Will we be seeing a review on some balance applications?
We'll ask for bumps once the applications are opened.
Thank god the day he realises kainzo is listening, you should try to get coders that can be trusted in the balance team that can play around with heros in test and have all the balance g -unit try new things and shiettt
If i have to read one of these moronic posts again, your rights to speak will be removed
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
- Back-end configuration access to actual/raw numbers (No more guessing!)
- Test server mod powers
- Historical backlog of changes (Stored via the Balance Repo)
These were much needed changes that actually let the team do their job. It'll be nice to see this put into effect.

Tis' all they ever asked for.
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
With the community in mind, I want to give more power to those who are actively involved with the day to day game-play.

We will be reworking the balance team to be a more definable role/activity within the community. The threads will be publicly view-able so all can see the discussion but only the Balance Team (and balance coders) will be able to post.


Here's the main changes of balance:
- Objectivity backed changes (Formula/bench marking/play testing)
- Back-end configuration access to actual/raw numbers (No more guessing!)
- Test server mod powers
- Historical backlog of changes (Stored via the Balance Repo)
- Balance PVP and PVE combat and professions
- Maintain an atmosphere of social respect between staff and players.

What the balance team does NOT do:
- Suggest new code/classes as "fixes" (Use suggestion forums!) (Example: most anything other than config changes)
- Use biased or subjective logic to justify changes.
- Use false information or not personally tested data.
- Provide raw-data to other non-staff members
- Hold multiple ban records or constant disciplinary records
The rework we've all been waiting for. :)
 

UltimateOptics

Legacy Supporter 7
Joined
May 18, 2012
With the community in mind, I want to give more power to those who are actively involved with the day to day game-play.

We will be reworking the balance team to be a more definable role/activity within the community. The threads will be publicly view-able so all can see the discussion but only the Balance Team (and balance coders) will be able to post.


Here's the main changes of balance:
- Objectivity backed changes (Formula/bench marking/play testing)
- Back-end configuration access to actual/raw numbers (No more guessing!)
- Test server mod powers
- Historical backlog of changes (Stored via the Balance Repo)
- Balance PVP and PVE combat and professions
- Maintain an atmosphere of social respect between staff and players.

What the balance team does NOT do:
- Suggest new code/classes as "fixes" (Use suggestion forums!) (Example: most anything other than config changes)
- Use biased or subjective logic to justify changes.
- Use false information or not personally tested data.
- Provide raw-data to other non-staff members
- Hold multiple ban records or constant disciplinary records
- Maintain an atmosphere of social respect between staff and players.
Good luck ._.
 
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