Based on this, which Kain apparently posted at some point.
If it's going to cost materials to get rings on a town, I suggest that they be recycled back into the game's economy somehow. There are plenty of ways to do this, but I'm leaning towards having a shop in the spawn city run by an admin or somebody that resells those supplies (and perhaps the gold collected from DHX) at a higher-than-average price so that these materials, while available, are not everybody's first choice.
So, players give materials to staff, staff sells at a highish price, players have the ability to access the gathered mats at their leisure, although there would be better deals out there.
Now, I haven't thought through this long enough to have a really clear, succinct little paragraph, and so I may be missing a major flaw in this suggestion. All's I want is for the staff to not become a black hole.
If it's going to cost materials to get rings on a town, I suggest that they be recycled back into the game's economy somehow. There are plenty of ways to do this, but I'm leaning towards having a shop in the spawn city run by an admin or somebody that resells those supplies (and perhaps the gold collected from DHX) at a higher-than-average price so that these materials, while available, are not everybody's first choice.
So, players give materials to staff, staff sells at a highish price, players have the ability to access the gathered mats at their leisure, although there would be better deals out there.
Now, I haven't thought through this long enough to have a really clear, succinct little paragraph, and so I may be missing a major flaw in this suggestion. All's I want is for the staff to not become a black hole.