The classes seem to be primarily balance for pvp, so I've been thinking about what differences between pvp and pve might result in some classes being good or bad at dungeons. One easy difference I thought of is armor; magic damage bypasses armor, while physical damage does not. This means that casters' damage relative to other classes is dependent upon its enemies having armor. If dungeon mobs had the armor of a ranger for example, all classes other than casters would receive a damage nerf in dungeons.
I propose mobs be given light armor and reduced health to balance the magic-physical damage ratio between players and mobs.
I propose mobs be given light armor and reduced health to balance the magic-physical damage ratio between players and mobs.