iAlchemist
Legacy Supporter 3
- Joined
- May 29, 2015
So I recently came back to the server and decided Id retry a class I enjoyed last map again so I could play around with desecration (which could be better, imo, but I'll need to test it before I write up a suggestion post.) and I found a nasty little bug that could cause some large issues for DreadKnight's and Dreadaura.
So Dreadaura has a start out cost of some mana, and then takes mana for an upkeep, correct? DreadKnight's niche is it's stability and burst nature of the class, and although it's mana pool is questionable, it can usually do a pretty good job if winning fights because the mana regents fast enough to pile on dot after dot. The issue is that if you low mana and you try to turn off dread aura for some regen, you will be unable to do so, due to you not having enough mana to do it. This is an issue because then you basically can't cast anything for that time period, and the mana the class so woefully needs to survive will not regenerate.
So. Yeah. Let's get this fixed up eh?
So Dreadaura has a start out cost of some mana, and then takes mana for an upkeep, correct? DreadKnight's niche is it's stability and burst nature of the class, and although it's mana pool is questionable, it can usually do a pretty good job if winning fights because the mana regents fast enough to pile on dot after dot. The issue is that if you low mana and you try to turn off dread aura for some regen, you will be unable to do so, due to you not having enough mana to do it. This is an issue because then you basically can't cast anything for that time period, and the mana the class so woefully needs to survive will not regenerate.
So. Yeah. Let's get this fixed up eh?