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DreadKnight abilities

DoubleKiwi

Glowing Redstone
Joined
Jun 10, 2011
I've mastered dreadknight, and I think that they could use a boost, in any way possible. I would be happy if they got just about anything. I have a few suggestions:
-SoulFire (flaming sword). They are evil knights right? Evil things usually have stuff that's on fire
-Fireball (probably not, but anything would be nice)
-Attack that deals HUGE amounts of damage, say 7 hearts, but also hurts the user(2 hearts)

Also, they have some problems with their existing abilities.
-Gill doesn't work. Pretty simple.
-Drainsoul is basically just unlimited food. It takes 2 drain souls just to kill a chicken. I could get more recovery by eating bread. And while it is useful for hitting things from far away, the fact that it deals 1 heart of damage makes it pretty useless in comparison with harmtouch. A damage boost to 2 hearts, or a mana reduction to 33 would be nice.
-Make harmtouch a little better. For 99 mana and 300 seconds cooldown, it would seem like it would do more than a diamond swords worth of damage. Maybe a 100 second cooldown?

Those are my thoughts. Just about any kind of boost whatsoever would be nice.
 

AlexDaParrot

Legacy Supporter 5
Joined
Jan 12, 2011
I'd just like to say that an attack that deals 70% of a users health would be completely overpowered, especially considering that they will be scaling back sword damage in the future. This will make harmtouch more powerful, and it would make an attack that deals 70% completely overpowered.
 

DoubleKiwi

Glowing Redstone
Joined
Jun 10, 2011
considering that it still takes another swing of the sword to kill someone after using harmtouch, that would still be 2 hits, the same amount as a diamond sword. When you factor in that it takes 2 hearts from the user, 99 mana, and 300 seconds to be usable again, it's not overpowered.
 

AlexDaParrot

Legacy Supporter 5
Joined
Jan 12, 2011
considering that it still takes another swing of the sword to kill someone after using harmtouch, that would still be 2 hits, the same amount as a diamond sword. When you factor in that it takes 2 hearts from the user, 99 mana, and 300 seconds to be usable again, it's not overpowered.

You missed the part that I said in the future they will be scaling back damage. There is no use in balancing something today just to rebalance it again in such little time when they remake the damage system. 70% in the future will be a huge hit, and diamond swords won't 2 hit.
 
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