kevinlive
Legacy Supporter 2
- Joined
- Jul 10, 2011
- Location
- Norway, Vardø
Charge was changed to work with the skill Quake, but since quake is bugged and useless the only thing Charge does is get you over to the target in a short-range jump fashion(although it is very precise) and, if you hit the target directly, it will crush 1/4 of your maximum health and deal 1ish dmg to the target.
Imo the skill would be great if you removed the implementation of the Quake add-on to Charge.
Making it a short-range, targetable, precise jump. Very effective for catching back to close range targets where Jump would just screw you over.
Also since it's going to be weaker than jump and also take "less energy to perform" it should use 1.5-2 stam instead of 2.5 - which is what you use with a normal Jump.
Feel free to comment below, should it deal damage, have a DoT, weak slow, maybe add a quake effect to it if you use it from above the target? Start suggesting!
(Although I'd love to just have the simple short-range jump,
as it is very useful when catching casters >:3).
Imo the skill would be great if you removed the implementation of the Quake add-on to Charge.
Making it a short-range, targetable, precise jump. Very effective for catching back to close range targets where Jump would just screw you over.
Also since it's going to be weaker than jump and also take "less energy to perform" it should use 1.5-2 stam instead of 2.5 - which is what you use with a normal Jump.
Feel free to comment below, should it deal damage, have a DoT, weak slow, maybe add a quake effect to it if you use it from above the target? Start suggesting!
(Although I'd love to just have the simple short-range jump,
as it is very useful when catching casters >:3).