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Disciple Pray

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
So i got to lvl 50, and got pray, but i realized that it is not as good as bandage, they both have casting time, but bandage is way more mana efficient, as we have alot of skills that works great in combos (meaning it will take alot of mana to execute these combos), so using bandage for heal is better than Pray. Some math into the thought:

bandage: 14hp/10mp = 1.4 hp/mp
pray: 20hp/15mp = 1.33... hp/mp

now this is not a huge difference, but since we only got 100 mana constant, calculating the math for how much we can heal total:
bandage: 14*100/10 = 140
pray: 20*100/15 = 133.33 ... but ingame we can only heal 100/15=6.667 rounded down = 6 times:
so that is 6*20 = 120 hp.
and wow, 20 hp difference between a lvl 10 (unspec) and a lvl 50 specced ability.
This means pray is way weaker than bandage and it is just another heal exactly like bandage.

this leads to my suggestion that, we need to tune these 2 spells to make pray feels more worthwhile, either buff it, or nerf bandage. Because right now from lvl 10 unspec to lvl 50 spec we get a weaker heal spell...
 

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
not a bump, just to mention that after retest pray cost 20 mana now for 20 hp.... really.... this spell is getting worse
 

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
proof that this thing cost 20 mana still...
 

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