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Bug Disciple Forcepush/Forcepull not functioning

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
I've been testing this out with about 150 players on the server at around 1 am, so I'm not sure if lag has a bearing on this or not. Regardless:

Forcepush and forcepull do absolutely jack shit to a target enemy player that is not run-jumping. It only works when they are in the air, or are otherwise run jumping as I just said. I've used forcepull and push on stationary targets, targets running towards me (without jumping), targets walking towards me, and targets walking away from me. They either nudge you slight forward/backward or do nothing other than set off fireworks.

I'm not sure as to whether or not this is due to lag or due to nocheat, but I'd appreciate it if it could be looked into.

EDIT: I'm lead to believe it's a combination of both, since in the case of ironfist and flying kick the liftoff is reduced greatly, but at least they still work. Like I said, it's really prevalent in forcepush and pull. Another common theme here is that these abilities work as intended when the target is already airborne...

ANOTHER EDIT: Yes, it's ALMOST entirely lag base. While using it during 20/20 tps, it works most of the time. The only issue arises when nocheat decides to be a dick. The player gets pushed back but gets immediately pulled back due to nocheat. Maybe by putting a temporary speed buff on people affected by forcepush/pull that would be a way to negate this problem?
 

Keache

Legacy Supporter 7
Joined
Feb 20, 2012
Location
New Hampshire
I would attach some fraps evidence/examples of this but I don't have a cracked version of it atm. wink wink, nudge nudge. Gimmie free fraps
 

RaekinTheBored

Legacy Supporter 7
Joined
Nov 10, 2012
I've noticed this a lot too Keache. Testing on various ppl, but stationary targets move like 1-3 blocks. Kind of waters down the experience for Disciple. Balance team?
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Forcepush/pull have not worked correctly for a looooong time and despite constant complaints by disciples the only response ever given is "its lag based". In the end you just have to learn to deal with the main components of your skill set not working.
 

ThatAintFalco

Portal
Joined
Jul 30, 2011
It works "fine" for me when I'm not pvping. although the range of the force pull/push always changes. It is a really annoying bug.
 
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