vudani
Legacy Supporter 4
- Joined
- Jul 17, 2011
- Location
- Orlando, FL
I'm a 50 Engineer currently but I also have a 50 Ranger. Now, I understand the concept between class changing and I fully agree with how it is handled to an extent. However, I can't fight for shit and it has become rather tiresome smashing people with my puny pickaxe with my terribad armor and HP.
I like the cast that crafter must have allies but I also feel like they should be rewarded for putting in the extra effort of having a combat as well as crafting role. 500c is an unrealistic amount to pay for a single base defending encounter.
What I propose is a temporary metamorphosis of sorts to a different class for a master (level 50) speced crafter. A skill that takes in parameters of a class that you own, whether it be Rogue Cleric or Ranger. It could even be limited to non speced classes for balancing purposes. This transformation could have a long cooldown with a long duration, something like 1 hour active and 2 hour cd. It could be limited to only mastered classes or designated to specific ones. The possibilities are to the developers liking with a skill.
The main idea of such a skill is to simply give crafters a realistic and temporary way to defend their homelands so they don't feel inclined to cower in their town hall.
I like the cast that crafter must have allies but I also feel like they should be rewarded for putting in the extra effort of having a combat as well as crafting role. 500c is an unrealistic amount to pay for a single base defending encounter.
What I propose is a temporary metamorphosis of sorts to a different class for a master (level 50) speced crafter. A skill that takes in parameters of a class that you own, whether it be Rogue Cleric or Ranger. It could even be limited to non speced classes for balancing purposes. This transformation could have a long cooldown with a long duration, something like 1 hour active and 2 hour cd. It could be limited to only mastered classes or designated to specific ones. The possibilities are to the developers liking with a skill.
The main idea of such a skill is to simply give crafters a realistic and temporary way to defend their homelands so they don't feel inclined to cower in their town hall.