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Damage over time.

TicklesTheMighty

ICE ICE ICE!
Joined
Jul 28, 2011
It seems that many skills that have damage based on ticks are very frequently missing their final tick of damage due to lag. For example: Bleed deals 2 damage on cast, 2 damage after ~4 seconds, and then sometimes deals 2 damage in conjunction with the "target is no longer bleeding" message after another ~4 seconds. This last tick very rarely goes off when the server is populated.

I don't know how the config files are set up, but it seems that if you increased the durations of DoT spells so that the "target is no longer (what-have-you)" comes slightly after the final tick of damage, Heroes could more consistently register the final tick of damage on DoT spells before their durations end.
 
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