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Confused About Township 3.0, Wars, and PvP Incentive

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
I am having fun with township 3.0 so far - its pretty cool for promoting active townships and class diversity, etc - but there are a few things i am confused about and also have a few suggestions to promote people building towns on pvp.

1) War system. It is my understanding pve towns can have war declared on them. Does this mean pve towns can be destroyed in a war? Can any towns be completely destroyed in a war, or just lose regions temporarily? When regions are lost, do typical anti grief rules still apply (ie, must replace blocks but can raid chests)? Or is there some kind of tnt regen in effect? I saw Blox was destroyed but wasnt sure if that was result of war or not paying taxes or what.

2) What is the incentive to build your town in pvp? It seems you guys are trying to work with a lot of ideas from archeage / other open world pvp games. Those games all have big incentives for conducting activities in pvp areas. Possibly the pvp towns should produce goods / souls at a much greater rate. Also, whenever custom crafted items come in (is that still coming?), perhaps the materials needed to craft them could only be produced by town mines and other structures in pvp continent.

3) is the war / peace contested areas thing in effect yet? are all pve areas other than spawn subject to war / peace periods? Havent really seen anything on this so wasnt sure.

Appreciate any clarification anyone might have.
 

Ultanian

Portal
Joined
May 28, 2013
I can only answer question #1, during testing the whole objective was to destroy the other towns. It's extremely hard and requires group effort, but can be done.
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
Towns cannot be completely destroyed any more. The lose regions for a few hours.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
I can only answer question #1, during testing the whole objective was to destroy the other towns. It's extremely hard and requires group effort, but can be done.

Interesting. So when you say its very hard, I assume this is not something that can be accomplished in the middle of night when no one is on except your town (that planned to do attack in middle of night to specifically win battle without contest). Just curious how the whole system works, town / clan wars is always a difficult (but fun) system to run in owpvp games, as you dont want people to cheese the system too badly.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
So does the server give some kind of announcement when one town announces war on another? Is there any major incentive to war someone right now? I am not aware of any towns being at war yet so just curious how this is working
 
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