sevensandwiches
Coal
- Joined
- Oct 25, 2011
I noticed while using the heromod to keep track of the base damage that something is off with cleave. " /skill cleave ?" explains that it does 150% dmg to the main target and all targets within 5 blocks. The same explanation is given on the wiki. The problem is that though it does this for the primary target the secondary targets receive normal weapon dmg.
At first I thought that there was a discrepancy between the heromod damage floats and the real dmg, but after testing it repeatedly against groups of mobs the Primary target always dies first. For example if three creepers are chasing me and I only use cleave on them -and only use the ability on the same one every time- that one will die but the others will still have enough hp to survive another cleave.
Screen cap , the zombie was the primary target.
Also the "pain grunt" that is tied to the ability makes me panic sometimes, not a glitch, but just sayin'.
At first I thought that there was a discrepancy between the heromod damage floats and the real dmg, but after testing it repeatedly against groups of mobs the Primary target always dies first. For example if three creepers are chasing me and I only use cleave on them -and only use the ability on the same one every time- that one will die but the others will still have enough hp to survive another cleave.
Screen cap , the zombie was the primary target.
Also the "pain grunt" that is tied to the ability makes me panic sometimes, not a glitch, but just sayin'.