itemten
Stone
- Joined
- Jan 31, 2013
After playing a couple hours as a pyro and seeing some of the skill descriptions I discovered a few tweaks that may make the experience a bit more enjoyable/authentic. Most of the tweaks involve making it more warrior-like which is similar to the class' description.
::Changes to Existing Skills::
These spell(s) could replace existing spells (like Flame Armor) or be added to the present spell list. Obviously, the values of spell magnitude, duration and cool downs are up for debate.
::Changes to Existing Skills::
- Kick - From my understanding of the class it's more of a Caster's version of a warrior. Why not give it a warrior path ability like Disarm, Bash or Cleave instead? I think this would fit the class better as from its description it's not intended to be Rogue-like. I understand that Kick has a good deal of utility (from playing rogue paths) but so does Disarm.
- Fire Blade - Seeing as this is the fire class shouldn't it have a higher proc rate?
- Wither - Needs a name and description change. Something like "Immolate" or "Combustion". With a description like: "Your spell causes a raging fire within your target (range 9 blocks) that consumes them from within for 15 damage every 2 seconds until the spell causes the target to combust after 6 seconds causing an additional 50 damage." Wither sounds like a non fire oriented spell.
- Flame Armor - This change goes hand-in-hand with the armor changes mentioned below. Just change "Gold chest plate" to "Iron chest plate" then make the skill passive with a much lower proc chance on hit ...something like 2.5 to 5% (or 1 out of every 20 or 40 hits). Alternatively, the skill could be kept active and given similar costs, duration and cooldown to Fire Blade. This actually makes the skill useful as it's a waste to make a gold chest plate, that will wear out in no time flat, only to have a 1 in 5 shot in causing a meager amount of DOT fire damage. The armor requirements need to be balanced with the damage otherwise this skill has almost no utility.
- Chest Plate - Add iron to allowable chest armor. This definitely distinguishes this class from the other caster classes as being warrior-like. It makes sense that Pyro's get an added defense to make them more melee capable. In adding the iron chest plate I suggest that chain-mail boots be removed in reciprocation so we're not making it too beefy.
These spell(s) could replace existing spells (like Flame Armor) or be added to the present spell list. Obviously, the values of spell magnitude, duration and cool downs are up for debate.
- Ifrit's Vigor - Heals half a heart every three seconds for twelve seconds. Could include a small attack buff in this duration to melee and/or fire damage.
- Inferno Strike - Fire magic is channeled into the Pyromancer's axe such that the next melee attack causes a concussive blast that deals 150 fire damage, knockback and a 7% chance of immolation to all enemies within a 2 to 3 block radius of the struck target.
- Fire Eater - for the duration of the spell all fire-type damage heals the Pyromancer for half of the original damage.