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[Class] Monks need Love

MeganPerk

Legacy Supporter 6
Joined
Oct 26, 2011
I have been ridiculed over being a monk time and time again by other players because of their inability to defeat other classes of equal level. For a long time, I fought and tried to keep to the faith, but too many fights with other classes have left me to searching for answers. Why am I struggling to simply stay alive from an unarmored dragoon? Why does combat seem so costly to me? After I have been told over and over by rangers that it is impossible for me to beat them 1 v 1 as a monk unless I get them by surprise, I decided to do some homework, and after fighting many rangers and looking at the statistics, I agree.

Comparing the damage from my point of view:
Monk's can do a maximum of 8 damage with their highest weapon at melee range, and have one skill at lvl 50 that does (according to the wiki) 4 damage and can be used every 20 seconds for a third of our mana. Other than that, monk does no more damage.

Ranger does 25 base damage with a bow. maximum of 10 damage melee with an axe. They also have poisons, slows, and fire damage.

Combat:
Both the monk and the ranger have the same Max Hp.
Being out dpsd in both range, skill, and melee, the only saving grace a monk has is the ability to heal.
-Bandage heals for 8 health at the cost of paper and 15 mana with a 1 second cooldown.
-Chakra is able to heal 5 damage and remove all effects at the cost of 25 mana every 6 seconds.
*It would take 3 bandages and 1 chakra to recover from the damage of one fire arrow - which they get 3 of for 15 mana.
That means that 70% of a monk's mana, 3 paper, and 3 seconds, with chakra having 3-5 seconds left on its cooldown is needed to recover from one shot from a fire arrow, which cost 15 mana.

After one shot from a fire arrow, the monk might get a lucky forcepull off that costs 15 mana, forcing the ranger to fight at melee (if the forcepull functions correctly), leaving the monk with 15 mana and the ranger with 85. The ranger can either outdps the monk with an axe at melee range or use a snare to get back out of range and fire off their second fire arrow.
Melee:
It would take the monk 13 hits to kill the ranger with enough mana for 1 heal (8 hp). It would take the ranger 10 hits to kill the monk at melee range (11 hits if the monk uses his heal). The monk will fall at a melee fight after taking one flame arrow. The ranger need not waste any more mana.
Ranged:
The ranger uses some of his mana to freeze the monk in place/slow him down. The monk can either use 10 of his 15 mana left to break free and attempt to close the gap in order to be out dps'd at melee range, or save his mana for one last heal. After 4 normal arrow shots (5 normal shots if the monk heals) the monk is dead.

I would argue that Monks could use a few more tricks, or at least some better tweaked already known abilities. I would argue that chakra could be improved greatly. 5 health and negative effects at the cost of 25 mana with a 6 second cooldown just seems obsurd. I would feel this skill has more of a use during combat if the mana cost and cooldown were slightly reduced - if the amount healed was increased - or if it granted immunity to further negative effects for the duration of the cooldown (this is a fourth of a monk's mana - the only thing that lets the monk compete with other classes).

Some new tricks that would be fun could be a chi-blast. An invisible fireball like effect with a knockback explosion where it contacts and minor damage damage (4-6) to targets in an area. This would be a great tool for monks to use as an escape or ranged attack/shock and awe technique.
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Why are you asking for a healer class to be able to kill a ranger? The DPS should almost always kill the Healer if their levels are near, or unless the DPS blows... A healer should never try to solo a DPS unless the advantage is clearly in their favor. If you get jumped by a dps I know monks can outrun players with their ability to dispel and force push targets away.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Truth be told - some classes are hybrid classes that have multi-purposes.
Paladins / Druids / Monks / Rangers / Bloodmages are some that have cross over abilities.
 

MajorasMask

Ungodly
Joined
Sep 3, 2011
Location
Earth
Wow Megan you have been crazy lately! :D Suggesting things like mad, good for you! :p Some of these are really good suggestions! :D
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Monks have more hp and do more damage than an unarmored dragoon. While this may not seem to matter because of unarmored, you have to realize that almost every dragoon I've ever met only wears armor for events and large pvp things. I personally try to only use armor for those and even for those I only use it if its stolen (still using brancher's armor I stole from coal harbor LOL).

Monks are great close combat and though they may have a hard time against a ranger, so does almost every other melee spec. The only thing that you should MAYBE get for fighting them is a slow applied with force pull so you can pull them and they can't instantly run away.
 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
These are great things, but these are for a 1v1 situation like you said. Not every class is made for 1v1. None of the healers are really meant for 1v1 in my opinion. Chakra heals your whole party and debuffs them, and most of your other spells control the opponent. For example, merely forcepull the enemy squishy class (Caster/healer/rouge) while your close combat guys tear him to shreds. Basically, Monks are not the ones beating down the opponent, but getting to them, and either antagonizing them or getting them out of position. But I do think that monks should get a silence... And about the healing, monks are not huge healers and thus they have heals which pale in comparison to Druids/Clerics. Anywho, I believe that it is not the class that needs to be redesign, but your playstyle. I'm not trying to insult you or anything, but for God's Sake, do you really think a healer spec should be on equal grounds with a rouge spec? Just change to a rouge if you want to beat down enemies in close combat. Or bring some friends in a fight, most raids (At least used to be) chock full of people from towns. But I have no idea what they are now, I have not seen much lately.
 

MeganPerk

Legacy Supporter 6
Joined
Oct 26, 2011
yeah. I guess while monk doesnt seem like it has all that much for dps or heals, at least i still got my fish. Id just really like that chi blast and less mana cost on something so i can do more. I realize chakra heals a group, but it costs a fourth of my mana to heal a group and remove all bad effects, only when the bad effects i got rid of are repeated at no cost (fire arrow) and with a 6 second cooldown. I cant really heal my teammates efficiently as a healer.
 

Hydroking77

Legacy Supporter 7
Joined
Aug 23, 2011
I do want rangers to be more long ranged like the farther you are the more damage the arrow does (At the moment the arrow does 10 or 15, 2.8 25). However, that is not the case, so they need to be able to hold there own in close combat.
 
S

ShizzDawgg

If you're honestly expecting monks to get buffed, I highly doubt it. Monks/Clerics are op healers. And yeah.. so you lose to a ranger, great. ALL classes have their weakness, i.e., Samurai > Cleric, Ninja > Wizard, etc. You're a hybrid class, not a healer. You're supposed to be able to heal yourself a fair amount, but not as much as a legitimate healer such as a druid. If anything, your heals will end up costing more mana because you deal a fair amount and you can use a mid-range of abilities that would give you an advantage.
 
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