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Suggestion Chain Mail For Alchemists

Should Alcems keep Chain Mail


  • Total voters
    18

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
Was told to make this tread in support of Alchemists keeping Chain Mail. Kainzo wants a feel for the community, so fellow alchems support the cause. Chain was the biggest aspect for alchems. Lets keep it that way.
 

Joka10

Soulsand
Joined
Jan 24, 2012
I personally think that it makes more sense for Smith to have chainmail from a realistic viewpoint. However, I do feel that Alchemists should be compensated in some way for the loss. As leather is extremely expensive right now, I think there should be a way for Alchemists to make leather, which, in turn, could be used to make leather armor.
 

masterT007

Iron
Joined
Jul 21, 2012
Location
The Neterlands
I was about to make the exact same tread.
I think alchemist should keep chain cause it's the main reason the the most (including me) for choosing alch.
And everyone would go smith, because of the swords and completely ruling the chain bussiness by making and repairing them.
 

Carbash

Legacy Supporter 6
Joined
Sep 17, 2012
Lets be realistic, a blacksmith should make chainmail, it makes sense. Instead of specs who needed chainmail who went alch getting upset, perhaps they should suggest a free profession change to blacksmith If they want it.
 

Orangedude345

Legacy Supporter 3
Joined
Jun 8, 2012
Joka I completely disagree. Now I'm a farmer so I may be a bit biased but the ONLY reason I went through the crap of leveling without mining was to get leather. I see no lore reasoning to give alchemists leather and they already got a cauldron buff. If I had to suggest a compensation, I would say shorten the cool down for transmute as that cool down is kinda ridiculous. Also with the new patches coming out with invisibility/night vision, potions will be much more practical.
 

Joka10

Soulsand
Joined
Jan 24, 2012
Farmers would still have a heavy role in making leather, because they can create it from, well, pure cow :p Alchemists, on the other hand, would require some sort of reagent to do it, which could be good for some people, and bad for others. Say you're a caster, and you go mining to level your crafter spec or to get redstone or whatever. You come back with a bunch of diamonds. As a caster, you can only really use those for a diamond hoe, which has no advantage over other hoes except that it does a little more melee damage. I'm not a caster, but I'm pretty sure casters rely much more on skills than on the damage of their hoes. Anyway, a caster could take those diamonds they don't need and mix them with other stuff to make leather, which they can use. A farmer could make leather for free, though if there were not many cows, they might not do it very efficiently. An alchemist could make it for a cost, but they could do it as long as they had the easier-to-obtain reagents.

I'm not a farmer or an alchemist, though. Actually, I'm a smith, so I guess I'm biased in my own way.
 

masterT007

Iron
Joined
Jul 21, 2012
Location
The Neterlands
Or maybe alchs should get the ability to make a special item that is n0t accesable in survival ( let's say sponge or cobweb) that smiths need to craft chain. that would be a win win
EDIT: I think it should be cobweb because it has holes in it and stuff (a little like chain), and the recipe could be: 5 string + 1 slimeball=1 or 2 cobwebs
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
As leather is extremely expensive right now, I think there should be a way for Alchemists to make leather, which, in turn, could be used to make leather armor.

Not a chance. If this were to occur you would be the biggest fool in the world to choose farmer as a profession over alchemists. People choose farmer for the leather, period. You wouldn't see 1 single farmer on the server, true fact.
 

themeoff

Legacy Supporter 8
Joined
Jun 19, 2012
Location
Indiana
Or maybe alchs should get the ability to make a special item that is n0t accesable in survival ( let's say sponge or cobweb) that smiths need to craft chain. that would be a win win
this sounds like a fair compromise it would give the alchs something still worth selling and the smiths get to keep the realism of them making chain
 

Joka10

Soulsand
Joined
Jan 24, 2012
Not a chance. If this were to occur you would be the biggest fool in the world to choose farmer as a profession over alchemists. People choose farmer for the leather, period. You wouldn't see 1 single farmer on the server, true fact.
Farmers would still have a heavy role in making leather, because they can create it from, well, pure cow :p Alchemists, on the other hand, would require some sort of reagent to do it, which could be good for some people, and bad for others. Say you're a caster, and you go mining to level your crafter spec or to get redstone or whatever. You come back with a bunch of diamonds. As a caster, you can only really use those for a diamond hoe, which has no advantage over other hoes except that it does a little more melee damage. I'm not a caster, but I'm pretty sure casters rely much more on skills than on the damage of their hoes. Anyway, a caster could take those diamonds they don't need and mix them with other stuff to make leather, which they can use. A farmer could make leather for free, though if there were not many cows, they might not do it very efficiently. An alchemist could make it for a cost, but they could do it as long as they had the easier-to-obtain reagents.

I'm not a farmer or an alchemist, though. Actually, I'm a smith, so I guess I'm biased in my own way.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Or maybe alchs should get the ability to make a special item that is n0t accesable in survival ( let's say sponge or cobweb) that smiths need to craft chain. that would be a win win

I kind of like this idea. If said item was spider webs, I would like the idea even more. You'd have to be crazy not to want spider webs, so not only would it be a highly sought out item, but it would also be required in a blacksmith's recipe to make a chainmail chest, perhaps.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
going to go smith if they get chainmail. I love engineers, but I rolled a ranger so this would be awesome too.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Joka, unless the cost to make leather was something of the sort of a blaze rod, I'm not digging the idea. This isn't a case of me protecting my profession, this is a case of realism. Farmer IS leather. If another profession is able to make leather (and potions, and transmute, might i add) then farmers are a complete waste of time.

Every farmer will agree that it was not a walk in the park to level their farmer. If you master farmer, you're left with too much wool than you'd like to know of. If you master any other class, you're left with diamonds, iron, gold, lapis, redstone, emerald, coal... and a ton of cobble. I'll let you figure out which of these are more valuable.
 

TheTXLibra

Legacy Supporter 8
Joined
Mar 5, 2011
Location
Somewhere, TX
Okay, so, here's my thoughts, for what it's worth...

I chose Alchemist, paid for the class profession, and leveled it, based on the fact that it allows me to produce chain mail. That ability has now been taken away and that makes me a saaaad panda, and kinda upsets me that I wasted the coin and money.

However, I honestly do understand why only smiths would be given the ability to make it, because the only reason Alchies were the ones to make it previously is that previously the plugin only allowed for chainmail to be made via cauldron mode. Now that the plugins support Smiths making it, it makes more sense for Smiths to make Chainmail instead of Alchemists.

THAT SAID... All of us who chose Alchemist so we could make chainmail have effectively been screwed out of our coin and our levels unless we want to keep using a now mostly-useless profession. I really only see two "fair" ways of remedying the situation:

1. Allow Alchemists to ALSO make chain mail so that we can continue using the ability to make chainmail. Maybe even raise the cost to make chainmail, but don't make it overly prohibitive... chainmail is only marginally better than nothing, gets eaten up very quickly, and those wearing it are squishy enough to lose it often. Worst case scenario, maybe just double the current recipe requirement. (so, example, two feathers instead of one, six iron fences instead of three, etc). I'd rather not see diamonds or lava buckets required to make subpar armor.

-or-

2. Let Alchemists who want to change their class put in a PE to be reimbursed the coin to change classes (what is is, 150c? 250c?) And we'll just assume the levels lost are the price of having had the ability for a short while. I'd honestly be okay with this if I knew I was going to get my coin back. Since I mostly just build things, I don't make much coin, and 150c to me is a helluva lot of coin (roughly 2+ weeks of voting coins, because a few days worth go to town tax).

-or- (insert controversy here)

Lastly... and I really hate to throw another gallon of gas on the fire, but if you want to be accurate to the RPG element, it should be Engineers, not Smiths, who get to make Chainmail. Smiths didn't typically make the high-detail item like chainmail, it was left to more specialist artisans. It's one thing to bang out a piece (or pieces) of metal into armor plates. It's another thing entirely to tackle the math involved to get the right measurements out of hundreds or thousands of little circles, and it was beyond the abilities of most smiths. Anyone who used too much or too little material to make chainmail quickly found themselves out of business because it's such a labor-intensive armor type. You really needed to have exactly the right amount, or you risked wasting dozens or hundreds of hours on something that didn't fit right. And that took engineering math at the time.

(/controversy)
 
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