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Castle Invasion Event?

PoisonEdge

Legacy Supporter 3
Joined
Jul 7, 2013
The idea I have comes from an old game I used to play, called Ragnarok Online. It stems from the PvP event known as War of Emperium.

Idea in its simplest form:

- We have a Castle which is designed to be multi-layered with some kind of Maze/Choke points within it.
-At the top of said castle, there is a room with a special object located at the back of the room. ( This room should also have some defensive capabilities )
-One "clan" or "town" will own said castle in between each siege day.
-On siege day, other "clans" / "towns" fight for control of the castle for the upcoming few days before next siege.
-There can be spots within the castle where the owners can spend souls or some other form of currency to mount defensive weapons within each floor to help defend.
-Generally, when a clan or town breaks the object in the last room, all other players in the castle are teleported out of the castle, to allow the new owners to set up a defense.


Advatages:

-Castle gives certain advantages to owning it for that period of time.
-A castle specific dungeon, located under said castle.
-Special Castle only dungeon boss, and treasure chests inside that are restocked after each siege?
-Soul Generation


Does any of this sound like something fun to try on this server? Or is that just me? Has it already been tried?
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
The idea I have comes from an old game I used to play, called Ragnarok Online. It stems from the PvP event known as War of Emperium.

Idea in its simplest form:

- We have a Castle which is designed to be multi-layered with some kind of Maze/Choke points within it.
-At the top of said castle, there is a room with a special object located at the back of the room. ( This room should also have some defensive capabilities )
-One "clan" or "town" will own said castle in between each siege day.
-On siege day, other "clans" / "towns" fight for control of the castle for the upcoming few days before next siege.
-There can be spots within the castle where the owners can spend souls or some other form of currency to mount defensive weapons within each floor to help defend.
-Generally, when a clan or town breaks the object in the last room, all other players in the castle are teleported out of the castle, to allow the new owners to set up a defense.


Advatages:

-Castle gives certain advantages to owning it for that period of time.
-A castle specific dungeon, located under said castle.
-Special Castle only dungeon boss, and treasure chests inside that are restocked after each siege?
-Soul Generation


Does any of this sound like something fun to try on this server? Or is that just me? Has it already been tried?

This sounds like a blast.

@Azzezima new project for us to work on? ;)
 

Azzezima

Legacy Supporter 5
Joined
Feb 15, 2014
Location
Netherlands
To much coding work.
And i think it's not smart to put loads of time in an event.
Still a good suggestion though.
 

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
To much coding work.
And i think it's not smart to put loads of time in an event.
Still a good suggestion though.
Just make it a siege battle where the side the holds the castle at the end wins a prize and it takes zero coding
 

PoisonEdge

Legacy Supporter 3
Joined
Jul 7, 2013
It may take a bit of coding, but it is something fun that can be done every week, or every few days, for a while.. I don't expect it to be done in a day, but I think it is something that would be fun to have in the future? Even if it needed to be simplified a little bit?
 

PoisonEdge

Legacy Supporter 3
Joined
Jul 7, 2013
LoL.. I started building a replica of IronForge on a server I used to play on. I think the Great Forge area alone was close to 150x150. Still need to finish that too.
 
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