There's been some talk of new skills for Caster specs, as a new standby to replace Fireball. I would like to discuss them and produce some quality suggestions for the staff to look at.
This isn't exclusively about my ideas, go ahead and critique or add your own. I just want to be part of making this addition to the classes awesome as possible (assuming they haven't already been finalized).
This isn't exclusively about my ideas, go ahead and critique or add your own. I just want to be part of making this addition to the classes awesome as possible (assuming they haven't already been finalized).
- Geomancer- They have a fire-and-ice motif. It may be interesting for both Fireball and Icebolt to become standby skills, and I feel good about one spec emphasizing Fireball instead of totally moving away from it.
- Fireball could remove Icebolt's slow effect, and Icebolt could douse flames from Fireball. This could make for interesting decisions for Geos, either sticking to fire skills for the DoT, the ice for the slow or a combo of both.
- Wizard- They seem to have a lightning theme, with their Bolts and teleportation. I posit Jolt, a skill that's similar to a toned-down Chain Lightning. Mid-to-long range, about 15 damage, and it deals around 50% of it's primary damage to all foes within a short radius (1-3 blocks).
- Jolt should be weaker and have a longer cooldown than Wizard's current Fireball, in exchange for being able to hit more than one target and not relying on whipping snowballs around.
- Beguiler- For the Dovahkiin among us, I see Beguilers as Alteration-style Casters. Their standby attack could have a short-lived secondary effect. It can't be super-powerful, that's what higher level skills are for. My current idea for Beguilers is Distort. Mid-to-long range, 14ish damage and it applies a short-lived swooshy screen effect, the kind you get from using portals.
- Probably should only last 1-2 seconds, but be annoying enough for a foe to misfire a skill or take a wrong step. Perhaps this should have a slightly longer cooldown than other skills suggested here. Heck, it may be shouted down as overpowered the way people complain about fire distracting them.
- Necromancer- Disease and the undead. And spiders and the Nether. I'm less sure about what they should get, a DoT is obvious but they have a lot of that as it is... Perhaps a PoisonShot, replacing the skill Poison in it's current form and instead tossing a snowball projectile which then puts a poison status effect in the victim.