Licksterboy
Legacy Supporter 3
- Joined
- Jul 16, 2012
- Location
- USA
After the most recent class revamps, I have noticed several bugs/unintentional changes. (I believe)
Here they are:
1. Bloodgift (Used to be chant but now is the equivalent to pray) and heals for only 96 hp, much less than a bandage because it costs 100 hp to cast and then the self heal reduction kicks in.
2. Soulleech has only a 5 second cool down, yesterday it had no cool down and before the revamp it had a 15 second cool down, is this intended, I didn't see any change for soulleech in the patch notes.
3. Infusion (bandage) now requires a piece of paper. (This is more of a suggestions) I find this very unnecessary, especially because no other class requires a piece of paper for bandage (thats what I've been told, I could be wrong) and it can't even be used in combat.
I am only reporting these because none were explained in the notes.
nonamemajdeath
Here they are:
1. Bloodgift (Used to be chant but now is the equivalent to pray) and heals for only 96 hp, much less than a bandage because it costs 100 hp to cast and then the self heal reduction kicks in.
2. Soulleech has only a 5 second cool down, yesterday it had no cool down and before the revamp it had a 15 second cool down, is this intended, I didn't see any change for soulleech in the patch notes.
3. Infusion (bandage) now requires a piece of paper. (This is more of a suggestions) I find this very unnecessary, especially because no other class requires a piece of paper for bandage (thats what I've been told, I could be wrong) and it can't even be used in combat.
I am only reporting these because none were explained in the notes.
nonamemajdeath