MajDeath
Portal
- Joined
- Jan 7, 2012
Well, aparently people say Kainzo wants to make bloodmage more support and less of a fighter, here are some skill ideas that came to me in a dream....
1. A skill that kills the bloodmage (bloodmage must have over a set amount of health to use, to cancel a bloodmage using that to avoid the pvp system) full healing party members in a certain range while giving a 1 second stun on nearby enemies, or allies, or even both.
2.Shields an ally from the next hostile skill using the bloodmage's own health.
3. Transfer any buffs stolen with stealessence to the bloodmage's party.
4. Transfers a portion of a bloodmage's health to full heal a target example. the target is missing 300 health, the bloodmage transfers 300 of its own health to the target.
5. Convert some of the bm's own health into mana for a target ally.
6. Sacrifice the target ally to heal the bm to full.
7. Take 50% of the bm's health to heal the target to full.
8. Damage dealt to the bm heals nearby allies for a % of the damage given.
(Also on a side note i want to point out that 1 full cycle of the bloodmage's damage skills, which will end after 20 seconds will cause bloodbond to heal 103.4 health to allies.)
1. A skill that kills the bloodmage (bloodmage must have over a set amount of health to use, to cancel a bloodmage using that to avoid the pvp system) full healing party members in a certain range while giving a 1 second stun on nearby enemies, or allies, or even both.
2.Shields an ally from the next hostile skill using the bloodmage's own health.
3. Transfer any buffs stolen with stealessence to the bloodmage's party.
4. Transfers a portion of a bloodmage's health to full heal a target example. the target is missing 300 health, the bloodmage transfers 300 of its own health to the target.
5. Convert some of the bm's own health into mana for a target ally.
6. Sacrifice the target ally to heal the bm to full.
7. Take 50% of the bm's health to heal the target to full.
8. Damage dealt to the bm heals nearby allies for a % of the damage given.
(Also on a side note i want to point out that 1 full cycle of the bloodmage's damage skills, which will end after 20 seconds will cause bloodbond to heal 103.4 health to allies.)