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Kainzo Imo, isn't really anything that makes it different. I got extremely bored after playing it after a week -- it's fun while it's the new shiny toy, and if you like games that are based off of combos it might peak your interests. However, it really doesn't bring anything else to the table. I personally couldn't find anything that made it unique. But then again I didn't try very hard.
The graphics were really cool tho'. I liked how smoothly the attacks went one after another, and how it does have a slight learning curve with how you make the combos.
I didn't like how the classes are gender locked, it's kind of confusing what skills to learn if you're newer at games like this, and the hotkeys are also confusing for me personally.