- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
First off,
I want this to be an intellectual conversation. I need your input and I'd like to put forth some ideas.
I'll state that Minecraft, as a game, is probably in it's decline. We won't be seeing a surge of another 30 million players in the genre/game, it'll be steady for a bit and start dropping.
For almost every game/server when a fresh start is kicked you have a massive influx of players. I'm looking for methods to increase the longevity of the map/levels rather than wiping them every X months.
What would, for you, increase the life-span of a map?
(We as staff never "plan" on a wipe, it usually coincides with several factors and just sort of happens)
Herocraft is stronger than ever, I am very happy with the direction our server is taking. The community as a whole is strong and I hope to host future games for you guys as well. (Cubeworld, DayZ standalone, etc)
Thanks for listening!
I want this to be an intellectual conversation. I need your input and I'd like to put forth some ideas.
I'll state that Minecraft, as a game, is probably in it's decline. We won't be seeing a surge of another 30 million players in the genre/game, it'll be steady for a bit and start dropping.
For almost every game/server when a fresh start is kicked you have a massive influx of players. I'm looking for methods to increase the longevity of the map/levels rather than wiping them every X months.
What would, for you, increase the life-span of a map?
- More heroLevels?
- Additional maps added to the 'verse?
- Harder cost requirements for Towns?
- etc, etc
(We as staff never "plan" on a wipe, it usually coincides with several factors and just sort of happens)
Herocraft is stronger than ever, I am very happy with the direction our server is taking. The community as a whole is strong and I hope to host future games for you guys as well. (Cubeworld, DayZ standalone, etc)
Thanks for listening!