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Balance Team

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Can you actually start balancing?

DKs and sammys have been strongest warrior since the start of the map.
Casters are still doing slightly too much damage for too little effort/prep.
Half the healers are still pretty damn useless.
All the rogues are bad in 1v1 fights.

This shit has been going on since far before the balance team was even created.
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Can you actually start balancing?

DKs and sammys have been strongest warrior since the start of the map.
Casters are still doing slightly too much damage for too little effort/prep.
Half the healers are still pretty damn useless.
All the rogues are bad in 1v1 fights.

This shit has been going on since far before the balance team was even created.

The side of this you don't see is the amount of threads the balance team has actually posted for their suggestions. We can only suggest, we don't have the power to fix classes on a whim. Even some changes, like caster Reagents for example, that have been approved for a month or more have yet to be put in. It's not a lack of effort, its that there are more important things that the staff are dealing with instead of putting in these changes.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I'm dumbfounded by this thread.

Server stability
Lag-less gameplay
HeroTowns
Heroes Bugs
Balance

Is kinda the order we go in...

In either case, you will never be happy with balance of any game unless its a true P-R-S style system.
 

malmenca

Diamond
Joined
Apr 25, 2011
Server stability
Lag-less gameplay
HeroTowns
Heroes Bugs
Balance

I think many would agree that heroes is the dominant attraction of HEROcraft, not HeroTowns, why not focus on the main attraction, not the side show?

Also, server stability has, for the most part, been achieved? The server doesnt crash on a regular basis..
Lag-less gameplay may or may not be achieved but at some point you can't "put all your eggs in one basket" if you can't reduce lag with current minecraft code, then so be it.

Heroes bugs goes with balancing imo.
 

Thejoker1177

Legacy Supporter 3
Joined
Oct 18, 2011
I think many would agree that heroes is the dominant attraction of HEROcraft, not HeroTowns, why not focus on the main attraction, not the side show?

Also, server stability has, for the most part, been achieved? The server doesnt crash on a regular basis..
Lag-less gameplay may or may not be achieved but at some point you can't "put all your eggs in one basket" if you can't reduce lag with current minecraft code, then so be it.

Heroes bugs goes with balancing imo.
Server stability should come before everything. Without the server being up, there is no Hero's plugin. Without the server, there is nothing!
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I think we've done a wonderful job thus far on managing all aspects of the server ;) Are some things a bit unbalanced? sure. Do we need feedback even from outside of the balance team? Yes.

Have I been busy playing Path of Exile to really care? .... we'll see ~.~
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I think many would agree that heroes is the dominant attraction of HEROcraft, not HeroTowns, why not focus on the main attraction, not the side show?

Also, server stability has, for the most part, been achieved? The server doesnt crash on a regular basis..
Lag-less gameplay may or may not be achieved but at some point you can't "put all your eggs in one basket" if you can't reduce lag with current minecraft code, then so be it.

Heroes bugs goes with balancing imo.
in either case, patch 3.50 has some balance :)
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
I still mean that dragoons needs some buffs :p
Also, when it comes to suggestions - I never get any replies on them.
(Or, more or less I get a reply on every 1/4 suggestion).
 

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
Although I do agree with the OP 100%, I do see the staff implementing some changes for OP classes:

Ex: Disciple changes that came in yesterday or today, where reborn doesn't give half health back. So I wouldn't say they aren't doing nothing about balancing. But I completely agree, samurai and dreadknight are by far the dominant warrior classes, and that casters deal too much damage too easily... the only reason I love samurai so much is because the caster that uses their mana up quickly is an easy kill since inversion is such a great caster-counter skill.

Healers are not useless, although I've never seen a reason to be bloodmage, they really have nothing useful until level 50 with chant. Clerics have always done their job along with druids, and I still find disciples to be a tough match if the disciple knows how to use their skills correctly.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
The side of this you don't see is the amount of threads the balance team has actually posted for their suggestions. We can only suggest, we don't have the power to fix classes on a whim. Even some changes, like caster Reagents for example, that have been approved for a month or more have yet to be put in. It's not a lack of effort, its that there are more important things that the staff are dealing with instead of putting in these changes.



I approve this message.

If the balance team was given the power to change heroes on a whim without Kainzo's approval, there wouldn't be a balance team. It would cause more problems than it fixes. The balance team has a diverse set of opinions and viewpoints, and we come together to make shit work.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
Were working on it, we are not coders, we are simply the ones who test it. You want to help me? Fight me in game, I work mostly based upon how I see other classes function vs playing other classes. (Mostly because I can hardly get on test while juggling Lore/Tera/AC5/School/etc)
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
There are so many things the community as a whole has pretty much agreed upon. Dreadknights have been far too powerful for far too long. While I am no coder I don't think that small number tweaks would really be that absurd to expect even for small balance fixes. Reducing armor and damage of dreadknights by a small amount should not be that hard.

I understand the balance team is a team and you have to come to a group consensus sort of, but do you even look to the community who has agreed on things greatly for a long time? If so and it is a Kainzo issue, can't you put some pressure on him by bugging him a bit? Whenever a "normal" player tries to get things changed people always say "suggestions forum". Well that seems to have nearly never worked for balance this map.

@Kainzo As far as I understand the balance team was created so that you would not have to deal with whining about classes and could just stick to implementing the changes that the balance team decides on. All we ask is that you please implement the changes they choose. I can't be sure if they are even choosing changes, but if they are can you just implement some of them.

@TheBalanceTeam There are a lot of things to consider when looking into concerning balance. The thing is, balance should not have to wait for all of the things to be worked out completely. If the balance team cannot come up with a full solution to the problem of, lets say dreadknights, then can you give a small solution that could help ease a little of the problem such as reducing damage of harmtouch by 5 or changing diamond hat to iron hat?

I have been inactive for almost a month I believe and in that time nothing has changed. The parties that are there to make herocraft a more enjoyable place need to work together and work hard to come up with anything that can improve the quality of life of the players on the server. All I ask is that you do your jobs in a timely manner. It really doesn't sound like it is that hard to manage balance to a small extent. Yes, it is hard to achieve real balance, but you can at least be highly proactive for issues that are very apparent at the current time and deal with later issues at a later date.



Essay typed by standymcmanderson and not diffuse.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I understand the balance team is a team and you have to come to a group consensus sort of, but do you even look to the community who has agreed on things greatly for a long time? If so and it is a Kainzo issue, can't you put some pressure on him by bugging him a bit? Whenever a "normal" player tries to get things changed people always say "suggestions forum". Well that seems to have nearly never worked for balance this map.

Sounds sad but the community isn't always right. It's our job to test the issues related to balance that people keep complaining about. Some people just lose in PVP, and cry up a storm on the forum and in public chats, not all of these complaints are unfounded but ALOT are. Realistically there are only so many things that need serious attention, however there will ALWAYS be things for people to complain about. We all agree the tankyness of the DK and the pally need to come down, we aren't blind.


~~~


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