- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
We're moving away from the attribute gain per level and introduce a set attribute amount for each class.
We'll need balance team members to come up with suitable attribute ranges for each class.
Note: Attributes will be gained only from items / buffs --- instead of level up. We'll want to a "max" allocation amount for each class and find a happy balance.
Because confusion:
We'll need balance team members to come up with suitable attribute ranges for each class.
Note: Attributes will be gained only from items / buffs --- instead of level up. We'll want to a "max" allocation amount for each class and find a happy balance.
Because confusion:
- Attributes are staying.
- How they effect things are staying the same
- Classes will have a BASE amount of attributes (increased from the current) similar to what we have at lvl 65.
- Endurance will be changed to let classes have "armor sets" again.
- All hp / mana / atk (by 50%) gain on level will be decreased to justify level spread PVP.
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