DanVonTrap
Legacy Supporter 3
- Joined
- Mar 15, 2011
- Location
- United Kingdom
So i was sitting here wondering how we can define weather someone is friend or foe, first i thought doing tags next to player names in chat just like people have for the chat channel but then i thought that would be to hard because there is alliances also so that would mean more tag adding.
So the second thing i thought of was something like what towny uses which is a friend or foe system were when you create a town and someone else does a town and you both set each other to ally members can not kill each other or something like that, but my point is is there not a way we can have a system were people under the same group/alliance can not kill each other the reason for this is to prevent accidental deaths from new members ect.
I dont know i just think of crazy ideas and put them out there lol.
So the second thing i thought of was something like what towny uses which is a friend or foe system were when you create a town and someone else does a town and you both set each other to ally members can not kill each other or something like that, but my point is is there not a way we can have a system were people under the same group/alliance can not kill each other the reason for this is to prevent accidental deaths from new members ect.
I dont know i just think of crazy ideas and put them out there lol.