DarkStrider
Legacy Supporter 4
- Joined
- Sep 24, 2011
Now, with the recent update to 1.1 (and prior to updating the 1.1) we had an issue with alchemists not being able to make, well, anything.
The issue was that Falsebook doesn't play nicely with Bukkit, as a result the crafting permissions for the cauldron are incorrect/bugged, so this means using the false cauldrons doesn't work.
So, you'd think the obvious thing you'd use would be the official minecraft alchemy brewing station, right?
Well sadly this was disabled due to balance issues, in my honest opinion I feel this is an incorrect statement on the situation.
Here's my reasons as to why, and I shall seperate them into points for people who don't like reading chunks of text all day.
But to put it bluntly, alchemists currently on the server cannot do anything, I have a pretty metal cauldron and a nice brewing ornament in my house, and thats about all I can use them for.
The issue was that Falsebook doesn't play nicely with Bukkit, as a result the crafting permissions for the cauldron are incorrect/bugged, so this means using the false cauldrons doesn't work.
So, you'd think the obvious thing you'd use would be the official minecraft alchemy brewing station, right?
Well sadly this was disabled due to balance issues, in my honest opinion I feel this is an incorrect statement on the situation.
Here's my reasons as to why, and I shall seperate them into points for people who don't like reading chunks of text all day.
- Most of the ingrediants for the truly powerful potions are hard to come by, especially if you don't have access to the Nether.
- You can only craft 1-3 potions at a time, and that takes around 20 seconds each time.
- The only true "issue" with this is the healing potions, but even then the most they would heal in 1 go is about 1/8-1/6 of a full level'd classes HP, and seeing how hard it is to come by the materials, I doubt people would waste those willingly.
- The poisons don't immediately kill you, and the stuff required for them are, for the most part, rare.
- Anyone can pick alchemist and do the same potions, same poisons and same buff potions. If its freely available to everyone then I don't see an issue.
- It helps the server economy because it adds something alchemists can sell
- Water bottles each take up a single space in your inventory, they do not stack, I believe the same goes for the potions as well.
- Alchemists are rendered uttlerly pointless without any form of brewing facility.
- Blaze rods are a pain in the ass to get, without one an alchemist cannot brew anything.
But to put it bluntly, alchemists currently on the server cannot do anything, I have a pretty metal cauldron and a nice brewing ornament in my house, and thats about all I can use them for.