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Suggestion Add a new spec to each class.

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Warrior spec - Templar

Diamond helmet and legs + Iron Chest and Boots

Dia sword - 75damage

Skills that revolve around life and holy power (Opposite of DK).
Holy Smite- Deal high damage (HT)
Absorb soul- Deals damage based on the soul of the enemy, (The more pure a enemy is the less damage it does, DK/Necro/Bloodmage would take the most damage, Cleric/Druid/Paladin would take the least.

Rogue spec- Pirate

Leather armor + Chain boots.

Tripwire hook - 100 damage

Skills that revolve around explosives.
Eg.
Grenade - Throw TNT at the enemy.
Flintlock- Shoot your target dealing ***hp Costs- Flint CD- High
Flash grenade- Throw A flash grenade and stunning and blinding all targets within 5 block of the target

Caster spec - Earthkin

Leather armor

Dia hoe

Skills that revolve around earth.
Eg.
Boulder throw - Throw a boulder at the target doing ***hp
Encase in earth - Summon dirt blocks all around you target

Healer- Not sure feel free to comment your idea
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Why do you think these are necessary? 20 classes would be even harder to balance than 16
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Why do you think these are necessary? 20 classes would be even harder to balance than 16
I personally believe that new classes are the next step. Over the current classes there are only a few each person would like, i think adding another 4 would add to the game, they can't really add too many more levels because eventually it would take to long to level and people are already running out of keys to bind things to. After all the balancing is done. We either need a new path or a new class to each path. It isn't really the most necessary thing now but eventually we will need more classes.
 
A

Aburido_burrito

New map comes out in 9 days. This would take quite a long time to code certain skills so if you are suggesting it comes out before than it probably won't happen.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
1) Skill overlap
2) Time
3) Balance issues

At this time, we're going to keep what we have (rename some though!)
Fair enough, but when the next map is set up and well on its way. What will the next step on your todo list be?
 
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