- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
If theres a big enough faction of players who think the direction is wrong, I wanted something more concrete, so im making a new thread for ideas/etc to be here.
Here's the copy and paste from his quote, more or less - some things are "very" subjective that either need clarifaction or programming.
Server Ruleset
Here's the copy and paste from his quote, more or less - some things are "very" subjective that either need clarifaction or programming.
Server Ruleset
- Strong Community
- Active and Helpful Staff (Guides / messaging new players, etc - being recognized for their time and effort)
- Tag based gameplay to dictate their play style (Town/PVP?)
- Veterans don't gank newbies who indictate they are new/not wanting to PVP
- Structured/Objective PVP events (Free For All / Team / Gambling Duels / Mob Arenas and Tourney Bracket
- Heavy rule enforcement
- Heavy handed staff with enforcement of rules and encouraging players to play fairly.
- Anti-hacking/Banning Hackers
- No toxicity, black and white rule approaches
- New communities allowed to flourish when they come onto the server
- Constant map spiffing and resources regenerated by architects (or programmatically)
- Players don't pollute map
- Towns are competitive but understand new players are resources not fresh meat.
- Constant videos and streaming via the Herald team and are thusly rewarded and praised.
- Lag free gameplay.
- Simple class system (no attributes) yet intense combat
- Plethora of classes that are overpowered paradoxically but go against each other fairly
- Individual Summoner spells?
- Map is everchanging
- Fresh content (new arenas/new stakes/new classes)
Anyways, I have a vision of Herocraft. One built upon a strong community. A new player logs in, he’s clueless but immediately he’s being messaged invitations and guidance. He chooses a tag to decide his direction that will be next to his name, a title that says whether or not he is looking for a town or is participating in pvp. The new player feels welcome by the community, when he sees the veteran groups running around, the veterans do not gank him or fuck with his stuff. They help him grow. They invite them to their own town or lead them into a newbie town where there are similar minded people trying to figure things out. The vets leave other people alone and keep their shenanigans to themselves, reserving the butt raping for the nightly free for all/team events, gambling duels, mob arenas, and occasional tourney. Being part of this community is exclusive, there are rules, if you do not comply you do not get to enjoy. Admins and moderators will be different, constantly reminding people of the direction and light that the server is headed, they will hound the cheaters, and show that the penalties are very black and white, gray areas no longer. There is a standard for this community, and the unfit can find a different one. There is no room for negativity here, think of this as the olympics of Minecraft. The best pvpers, builders, and groups have come together, with new ones being allowed to rise. The map is constantly being spiffyed up and resources put back by architects. The players know the map is sacred, like earth, they do not pollute, they are environmentally friendly. Towns are outstanding with competitiveness being at an all time high, demonstrating massive cooperation, and maintaining pride in how they carry themselves and their town name. They know that new players are a resource, the foundation for a stronger pvp base. Heralds are constantly putting out videos, showing off their bases, battles, and events. Lag is gone, no more. Attributes are gone. All classes are overpowered paradoxically unfair yet fair. Combat is intense. There are a lot of classes, and like league of legends everyone gets a individual “summoner spells” of their choosing to be used with any class. Novelty is constant, the map in flux. New environments are being introduced by architects. Towns will have their own battle arenas to invite and hold duels. Some of the old towns from bastion are used as mobarenas and pvp duel arenas. Competitions are held at these old towns or current towns. The current champion holds the tourny at his towns own arena. Towns pride themselves on their town, their mob arena, and their pvp arena. Daily life is made interesting because there are always new classes, new arenas, and new stakes. Towns may gamble their town and levels as a stake. Ultimately the community enjoys seeing itself grow, but it enjoys more seeing the noob that couldn’t hold his pants up, now being the large dicked diamond sword swinger.
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