I decided to do some looking to see what else got hit by the attribute change (the base armor weight it now corresponding with a stat at 0 instead of the base stats) All information retrieved from the wiki and the visions server
- Disciple (at -5 endurance)
- Cleric (at 5 endurance)
- Druid (at 5 endurance)
- Bloodmage (at 5 endurance)
- Wizard (at -3 endurance)
- Pyromancer (at -3 endurance)
- Necromancer (at -3 endurance)
- Beguiler (at -3 endurance)
- Ninja (at 2 endurance)
- Ranger (at 5 endurance)
- Runeblade (at 2 endurance)
- Bard (at 0 endurance)
- Berserker (at 3 endurance)
- Paladin (at 7 endurance)
- Dreadknight (at 6 endurance)
- Dragoon (at 4 endurance)
It seems that every class except for Bard (Bard's base endurance is 0) was either buffed or nerfed according to their base endurance. It is treating zero as the base instead of the actual base stat so this is what happens: BaseArmorWeight + 0.75 * Endurance = ArmorWeight.
- Disciple Example: 20 + 0.75 * -5 = 16.25
- Paladin Example: 55 + 0.75 * 7 = 60.25
These are pretty big changes that we had no idea about. In some cases it really hurts the class (the classes that already have a low base armor weight and negative endurance. Eg Disciple), and in others it over buffs the class (the classes with high base endurance. Eg Paladin).
I do not know what overall attribute change was implemented but it should be reverted as soon as possible. It does not just apply to the armor weight:
Health -- At level 1 (the visions server was setting me at level 1, not max level)
- Paladin (at 6 constitution)
- Wizard (at -5 constitution)
Mana -- At level 1 (the visions server was setting me at level 1, not max level)
- Wizard (at 10 intellect)
- Berserker (at -6 intellect)
Those are also fairly strong health and mana changes
@Kainzo