victim130
Legacy Supporter 8
- Joined
- Jan 20, 2011
I wanted to address a few problems with the classes.
With the new map, I have been looking at the new system and how things have changed. Here are a few things I feel need to be removed or changed:
Ninja: They do not need a straight up stun. It allows them to burst targets before they can even move. If chasing targets is a problem, I think a slow would be alright, but with backflip and grappling hook, they have enough mobility. If we give a class heavy damage capabilities, we don't need to load on CC or Hard CC in this case, to complete them. Other solutions if removing the stun is not desired would be a reduction in the stun length.
Wizard: Its too easy to build glass cannon (Heavy Int) with added con or end :/. I'm not too good at math, but I know that Replenish needs to scale with wisdom and have a way lower base. I was thinking 20% base with 1.25-2% per point.
Some problems that I've not fully looked at yet:
Berserker: Seems to just do way too much damage, things are audible, but they seem to out duel people even with heavy AoE and so many defensives. We had a ninja and a paladin on a Berserker all max and they couldn't beat him even when getting the jump on him.
Dragoon: Seems to be tanky, damagey, and mobile. I feel they don't sacrifice enough in certain areas and end up being all three rather than only one and partly the others.
@Delfofthebla @Balance Team @Kainzo
I'll keep looking at things and working out what is problematic with the classes I'm unsure about.
With the new map, I have been looking at the new system and how things have changed. Here are a few things I feel need to be removed or changed:
Ninja: They do not need a straight up stun. It allows them to burst targets before they can even move. If chasing targets is a problem, I think a slow would be alright, but with backflip and grappling hook, they have enough mobility. If we give a class heavy damage capabilities, we don't need to load on CC or Hard CC in this case, to complete them. Other solutions if removing the stun is not desired would be a reduction in the stun length.
Wizard: Its too easy to build glass cannon (Heavy Int) with added con or end :/. I'm not too good at math, but I know that Replenish needs to scale with wisdom and have a way lower base. I was thinking 20% base with 1.25-2% per point.
Some problems that I've not fully looked at yet:
Berserker: Seems to just do way too much damage, things are audible, but they seem to out duel people even with heavy AoE and so many defensives. We had a ninja and a paladin on a Berserker all max and they couldn't beat him even when getting the jump on him.
Dragoon: Seems to be tanky, damagey, and mobile. I feel they don't sacrifice enough in certain areas and end up being all three rather than only one and partly the others.
@Delfofthebla @Balance Team @Kainzo
I'll keep looking at things and working out what is problematic with the classes I'm unsure about.