Acars
ICE ICE ICE!
- Joined
- Apr 19, 2011
IDEA:
Currently I've been thinking what can go good with the Questing plugin that we use, and in conclusion I have noticed that I personally think it would be really fun to have Real dungeons.
I think it would be really fun to have these implemented then have the quests tie into them.
EXAMPLE:
A dungeon like instance from wow where you would have to go and get a quest then go to the dungeon and get gear and what not.
A quest for example would be going to kill a boss at the end of the Instance/Dungeon and then having him patrol around it with a bunch of Mobs near him.
EXAMPLE:
Dungeon : Stone Hoof Peak
How it works: Three sections leading to Differnt areas each area will have 1 boss and a bunch of mobs that will progress to get harder and harder as you go on. Such as the boss blaze when we had the Mob Area Plugin.
Skills: Each boss will have a differnt set of skills and each Skill will require counters such as if theres a giant the giant will spawn 10- 15 small zombies at a time every 20 seconds and the melee people will have to attack them such as Samurais or dragons while the Ranged will attack the "Giant Boss".
GROUPING:
The way you will need to group is dependent on you, You should have a Tank 1-2 Healers and 2-3 Dps and each Dungeon should have multiple groups go into it but them not be in the same one.
Currently I've been thinking what can go good with the Questing plugin that we use, and in conclusion I have noticed that I personally think it would be really fun to have Real dungeons.
I think it would be really fun to have these implemented then have the quests tie into them.
EXAMPLE:
A dungeon like instance from wow where you would have to go and get a quest then go to the dungeon and get gear and what not.
A quest for example would be going to kill a boss at the end of the Instance/Dungeon and then having him patrol around it with a bunch of Mobs near him.
EXAMPLE:
Dungeon : Stone Hoof Peak
How it works: Three sections leading to Differnt areas each area will have 1 boss and a bunch of mobs that will progress to get harder and harder as you go on. Such as the boss blaze when we had the Mob Area Plugin.
Skills: Each boss will have a differnt set of skills and each Skill will require counters such as if theres a giant the giant will spawn 10- 15 small zombies at a time every 20 seconds and the melee people will have to attack them such as Samurais or dragons while the Ranged will attack the "Giant Boss".
GROUPING:
The way you will need to group is dependent on you, You should have a Tank 1-2 Healers and 2-3 Dps and each Dungeon should have multiple groups go into it but them not be in the same one.