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2.5.0

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Second pass of rebalancing the health and damage for PVP. PVE will stay mostly the same % of health loss. (mobs will do more damage to account for the across the broad increase)
Beds now HEAL! Sleep in one for 15-30s to be healed 5-10% (Values may be adjusted!)
Patched a security hole in regions and the ore obfuscation. (Thanks Sleaker for testing)
Changed Sneak Duration to 10mins (600s) up from 5mins (300s)
Ninja's now have Safefall at level 40.
Dragoons can now use - GOLD_SPADE again.
Code:
Crafters:
          Wood_Pickaxe: 2
          Stone_Pickaxe: 3
          Iron_Pickaxe: 4
          Diamond_Pickaxe: 5
          Gold_Pickaxe: 5
Warrior:
          Wood_Sword: 3
          Stone_Sword: 4
          Iron_Sword: 5
          Gold_Sword: 6
Dreadknight:
          Wood_Axe: 3
          Stone_Axe: 4
          Iron_Axe: 5
          Diamond_Axe: 6
          Gold_Axe: 7
Dragoon:
            Wood_Spade: 3
            Stone_Spade: 4
            Iron_Spade: 5
            Diamond_Spade: 7
            Gold_Spade: 8

Code:
Fixed bug with Hero Choosing.

WARRIOR - LOW/MED DMG (45) +.50 = 65
HEALER - LOW DMG (40) + .30 = 55
CRAFTER - LOW DMG (40) + .40 = 60
ROGUE - MED/HIGH DMG (40) + .30 = 50
CASTER - HIGH DMG (40) + .30 = 50

PALADIN|DK (65) + 0.9 -> 120
DRAGOON (60) + 0.75 -> 96
SAMURAI (60) + 0.51 -> 85

CLERIC -> (55) + 0.40 -> 75
DRD|BMG (50) + 0.25 -> 47
MONK (60) + 0.25 -> 67
SMITH -> (55) + 0.50 -> 76
MASON|ENG-> (55) + 0.30-> 70
CHEM -> (55) + 0.30 -> 70

BMSTER|RANGER (55) + 0.30 -> 70
THIEF|NINJA(55) + 0.25 -> 69
GEO|NEC (55) + 0.30 -> 69
WIZ|ENC (55) + 0.30 -> 69

Fireball: damage: 9
Pulse: damage: 10
Firearrow: damage: 8
Bandage: heal 8
Pray: heal 15
Bleed: tick-damage: 3
ExplosiveFireball: damage: 25

Numbers may be a little off.
 

DusksCrown

Legacy Supporter 4
Joined
Jul 16, 2011
Interesting. Big bump in hp is very welcome. :D
Some of these numbers are a bit confusing... But nevertheless, thanks for your hard work Kain!
 

Farroes

Legacy Supporter 6
Joined
Jan 13, 2011
gonna be interesting to see how things pan out, healers should find themselves more useful with larger health pools now.

Pallys are gonna be insane i think.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Woah man. We're gonna be able to jump off mountains and not die. Sweet!
 
Joined
Mar 28, 2011
Are heals going to be buffed, with the added health for everyone heals are a little on the weak side. Is that how you want it?
 

Drastikos

Moderator
Legacy Supporter 3
Joined
Apr 21, 2011
Location
Newerth
I like the changes!

Is there anyway to fix the fact (as a wizard) thaty ou don't get any XP when your target dies from fire damage?
If I actually kill it with a fireball I get XP just like killing from any weapon, but when a target is on fire from my fireball, and it does from being on fire long enough, I don't get XP for it.
As it stand, no matter how much damage I do, I still need to make the actual death blow.

Do a combat roll when you hit the ground and you'll be fine.
Or "do a barrel roll"!
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I like the changes!

Is there anyway to fix the fact (as a wizard) thaty ou don't get any XP when your target dies from fire damage?
If I actually kill it with a fireball I get XP just like killing from any weapon, but when a target is on fire from my fireball, and it does from being on fire long enough, I don't get XP for it.
As it stand, no matter how much damage I do, I still need to make the actual death blow.

Or "do a barrel roll"!
I've been pushing for it, DRastikos - the changes to fix this are NOT good. :(
 

Drastikos

Moderator
Legacy Supporter 3
Joined
Apr 21, 2011
Location
Newerth
I've been pushing for it, DRastikos - the changes to fix this are NOT good. :(
w00t glad you're on it! :D
The changes to fix it sound scary though.. NOT good doesn't sound good at all :eek:
I'm curious to know more though.
 

drshocking

Legacy Supporter 3
Joined
Jun 8, 2011
Location
Western Canada
Is there a way to limit it so that you get that exp if you light a player on fire and they die vs a mob thereby eliminating potential abuse?
 

Drastikos

Moderator
Legacy Supporter 3
Joined
Apr 21, 2011
Location
Newerth
How difficult would it be to keep track of how much damage was from fire, and once, for example, the fireDamage >= .5 * totalHealth, don't give exp?
Nice! If we could somehow keep track of damage done to a mob/target, we could set a minimum amount of damage per mob/target needed for XP on kill/death.
Possible?
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
My god pallys have 120 hp, they are the true tanks

Haha, t'would be nice, but right now we're only at 109 hp maxed. which is still pretty incredible, though pig zombies still take us down in 4/5 hits without armor on. Enemies are truly terrible right now and I -love- it.
 
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