- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Damage/Health CHANGE!
*Hearts have changed, it is now divided by how much Health you have.
*Food heals the same amount - the hearts will be different but the 'health' amount is the same
*All classes/paths will now have a base set HP (20/20)
*All classes will gain configurable amounts of hp per level (based on their class)
*Damage for several items will be retuned to match the new Damage/Health changes
*Dragoon's Diamond Shovel now deals 7 damage
*Monk's IronFist now deals 5 damage
*Recipe Changes - blame Airbus if they're bad!
--chainchest;4*265,1*327;1*303
--chainleg;3*265,1*327;1*304
--chainboot;1*265,1*327;1*305
--chainhelm;2*265,1*327;1*302
--clay;3*12,3*3,1*264;2*82
--lapis;6*49,2*82,4*331;1*22
--slime;1*22,1*264,1*18;1*341
*Falsebook Dev #3 updated
*Icespread has been enabled once again
Samurai's can now BLEED players within 5 yards for 10s (Damage over Time) at LVL 50
Thieves now have CONFUSE - to bewilder their foes at LVL 30.
I may have missed more stuff - we'll add it.
*Hearts have changed, it is now divided by how much Health you have.
*Food heals the same amount - the hearts will be different but the 'health' amount is the same
*All classes/paths will now have a base set HP (20/20)
*All classes will gain configurable amounts of hp per level (based on their class)
*Damage for several items will be retuned to match the new Damage/Health changes
*Dragoon's Diamond Shovel now deals 7 damage
*Monk's IronFist now deals 5 damage
*Recipe Changes - blame Airbus if they're bad!
--chainchest;4*265,1*327;1*303
--chainleg;3*265,1*327;1*304
--chainboot;1*265,1*327;1*305
--chainhelm;2*265,1*327;1*302
--clay;3*12,3*3,1*264;2*82
--lapis;6*49,2*82,4*331;1*22
--slime;1*22,1*264,1*18;1*341
*Falsebook Dev #3 updated
*Icespread has been enabled once again
Samurai's can now BLEED players within 5 yards for 10s (Damage over Time) at LVL 50
Thieves now have CONFUSE - to bewilder their foes at LVL 30.
I may have missed more stuff - we'll add it.