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  1. L

    Best and worst classes

    Yeah, it's definitely a good move. I'd prefer a bit more armor, but mixing gold and chain and leather is a bit ugly. The scaling thing the other guy was saying is how damage goes up as you level. It's the same for all classes; not related to class-to-class balance.
  2. L

    Best and worst classes

    Armor decreases physical damage; magic damage bypasses it. I'm proposing an increase in physical damage resistance, then possible a lowering of health to buff magic damage up to pvp levels.
  3. L

    Suggestion [Dungeons] Mob armor value

    More armor = physical damage nerf. I don't really notice it though; the leather armor doesn't help them much against my arrows. It looks great though; definitely a cosmetic improvement. I think 1.9 will let you customize the armor values, as you probably already know. Yeah, there's absolutely...
  4. L

    Suggestion [Dungeons] Mob armor value

    You were in the other thread; you should know wizard's low health more than compensates for their ranged attacks because mobs have undodgeable skills. I'm getting a damage nerf too; I'm a Ranger.
  5. L

    Suggestion [Dungeons] Less populated dungeon outskirts

    I'm not proposing a map-wide mob reduction; I actually like how some areas have a lot of mobs. I think Ivory City, Sky City, and Desert City would benefit from having some areas with less mobs and some areas with more mobs. A map that does this well is Elven Palace, where you can go inside the...
  6. L

    Best and worst classes

    I'm suggesting a decrease to magic resistance (not that they have any magic resistance now). I don't know if there's a way to add armor value to a mob without adding armor, but if there is, that would improve wizard's mediocre mob damage.
  7. L

    Best and worst classes

    Done - http://herocraftonline.com/main/threads/dungeons-mob-armor-value.58605/
  8. L

    Suggestion [Dungeons] Mob armor value

    The classes seem to be primarily balance for pvp, so I've been thinking about what differences between pvp and pve might result in some classes being good or bad at dungeons. One easy difference I thought of is armor; magic damage bypasses armor, while physical damage does not. This means that...
  9. L

    Suggestion [Dungeons] Less populated dungeon outskirts

    For many of the dungeons, there are places to train where a single player can aggro just one or maybe 2 monsters at a time. The tier 6 dungeons and the tier 4 Elven Palace are good examples of this. The tier 5 dungeons and the tier 4 Desert City don't really have this. If players want to fight a...
  10. L

    Best and worst classes

    Yeah, that's right. I wasn't trying to make this a suggestion thread. Never mind.
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