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  1. thewhizkids

    Herocraft: Legends - Patch Notes for 1.4.0

    Patch 1.3.4 - Monk's 'meditate' cooldown increased: 75 seconds -> 3 minutes - Monk's 'meditate' mana generation increased: 50% -> 70%
  2. thewhizkids

    Herocraft: Legends - Patch Notes for 1.4.0

    Patch 1.3.3 - Added four new Accesory gear types! Gloves, Bracelets, Rings, and Amulets. You can obtain them as loot from dungeon bosses, and equip them by pressing your offhand key while sneaking (shift+F default keybind) - Apex stones are now craftable at the material crafting station in the...
  3. thewhizkids

    Suggestion Unbreaking basic Weapons

    just so you know hoes have been losing durability for a while from left clicking now lol i think that was implemented in the 1.9 update ? the one that added hit timers made hoes lose durability on attacking
  4. thewhizkids

    Suggestion Herocraft Feedback!

    Errrr its probably a better idea to just not have stupid summon skills in the game - i mean skeleton is cool but it doesnt work in many different ways, even if it did work its a pain in the ass to balance summons... and even after ''balancing'' them its still shitty minecraft AI we can barely...
  5. thewhizkids

    Suggestion Herocraft Feedback!

    Remove knockback ressistance from items - it completely breaks game balance. Taking knockback is a huge deal in combat, against casters it obviously helps them keep you at a distance, but against other melee classes not taking knockback means you can literally combo them forever without them...
  6. thewhizkids

    Bug beguile teleport bug

    just because the post has been around for years doesnt mean you can necro :D wait what
  7. thewhizkids

    Suggestion Paladin not fitting role

    no even shorter its a 6 second cooldown with only a 0.5 second warmup and a less than 100 mana cost LOL
  8. thewhizkids

    Suggestion Paladin not fitting role

    all heals other than soothe have been fixed. and no rad soothe doesnt heal the full amount on the caster it heals MORE THAN THAT [300hp heal] it heals the proper amount on other players [i think it heals like 120hp] but on self it heals waayyyy too much lmao
  9. thewhizkids

    Bug Smith repair skill

    just remove forgeshield poeple can litteraly craft them anyways lmao, and its stupid how it costs no reagents, you can litteraly just infinitely summon shields into the world being able to repair shields does make sense though.
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