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  1. Dakinara

    SKFN

    I would prefer this too, but i also agree it is essential noobs have a safe place to learn class and stuff as well. But yeah, if possible to make pvp / no pvp flag regions, best stuff should drop in pvp areas.
  2. Dakinara

    SKFN

    oh i am old enough to remember lol. soldiers vs snipers and poor mr crowbar >>. pretty accurate description of how helpless noobs are lol
  3. Dakinara

    SKFN

    noobguard assembleeeeeee. I will assist in this valiant endeavor
  4. Dakinara

    Suggestion Current status of attributes and character stats on test

    Looking at the wiki, even some dragoon and ninja abilities might be based on intellect for damage (or at least have mana requirements)- so there ya go, even they could use those stats a little.
  5. Dakinara

    Suggestion Current status of attributes and character stats on test

    IMO, the best way to do it is start some classes lower / higher in certain stats, as is done currently, and then make the diminishing returns based on points spent rather than total points in an attribute. For example, wizard starting at -5 endurance could spend 200 points to raise endurance...
  6. Dakinara

    Suggestion Current status of attributes and character stats on test

    Yeah i totally agree, for example a wizard should start with low endurance but could theoretically raise it high enough to wear chain or maybe even iron if he really wanted to tank his other stats. I was just commenting that the recent change in test is a little funky as you get very little...
  7. Dakinara

    (out dated) Releasing the HeroModPack!

    it seems like the health bar / cooldown timers may still be a ways out. Is it possible we could have health over head as an alternative for players like is currently the case for mobs? At least for players in our party? Very hard to heal other players atm with no idea what health they are at.
  8. Dakinara

    Suggestion Current status of attributes and character stats on test

    So the attribute system was changed on test so that classes start more or less very similar to live, and then attributes add bonuses over live stats. I have to say i preferred the old system where you started out weaker but had greater control over character stats and could theoretically make a...
  9. Dakinara

    Suggestion Working domination bukkit plugin?

    I was looking through the bukkit plug in list and found this post: http://dev.bukkit.org/bukkit-plugins/pvp-arena/forum/gamemodes/36517-dom-v0-8-11-20-domination/#posts Unfortunately, the last post is from May 2012, so I am assuming this may not be updated to 1.6.2. Is it possible could...
  10. Dakinara

    [Dev Diary] Whats keeping us busy?

    yessssss . . . so awesome.
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