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  1. Dakinara

    Suggestion Conceptual Class - Guardian

    meh, i dont think there should be one uber support class that defines a good group, but if your 5 man group cant get at least one bard or cleric or druid or paladin or disciple, etc, someone should respec lol. is a line between having to have one of every support vs just at least one support...
  2. Dakinara

    Suggestion Conceptual Class - Guardian

    delf always harshin the mellow lol. although i agree that at least shift would need some kind of cooldown or something cause yeah, no cooldown essentially blink is crazy. Phase seems like an "interesting" escape skill in that its random - would require you adapt quickly after use based on where...
  3. Dakinara

    Suggestion New Skill Framework

    this sounds interesting . . . with up to 20 skills, will there be skill available across multiple classes then? or we kinda mix and match from current abilities of multiple classes or what? either way sounds cool.
  4. Dakinara

    Patch Notes - 11/14/13 to 11/28/13

    are you sureeeee? seems like it went from gold ore-esque drops to coal or worse lol
  5. Dakinara

    Suggestion Balance suggestion for Dragoon

    I would love to keep enderpearl in game but at least make it not usable in combat, personally. And yes smoke lasts way too long also and is basically another auto-escape.
  6. Dakinara

    Suggestion Balance suggestion for Dragoon

    They really do have a lot of warm up interrupts lol. I guess this is because forced movement abilities all interrupt warm ups (forcepush, forcepull do too)? Does termor interrupt warm ups as well? Maybe its just part of the system and cant be changed, dunno. As a healer, i accepted dragoon is...
  7. Dakinara

    Suggestion Balance suggestion for Dragoon

    It is true, i dont know how to explain it from a pure physics standpoint, but i made a 45 agility dragoon on test just to dork around, and at that high agility, you can travel further per jump, but at the end of the jump you kind of stall-out in the air and your horizontal velocity drops...
  8. Dakinara

    Suggestion Balance suggestion for Dragoon

    A higher stam cost could be a very cool solution. then it is in the dragoons hand to use the ability wisely - jumping after unloading a barrage of attacks would leave you out of stam and unable to sprint as a result. Jumping too many times in a row while running could also potentially leave...
  9. Dakinara

    Suggestion Balance suggestion for Dragoon

    well, i dont mean fun can only be derived from mobility, and fun is obviously very subjective lol. To me it is a fun skill to use, even completely outside of pvp, for traveling and traversing things, but i certainly dont think it is a balanced skill in pvp currently. Part of me would be sad...
  10. Dakinara

    Suggestion Balance suggestion for Dragoon

    I think this a good balancing solution, but admit it would cause dragon to lose some of its fun appeal. Jumping is fun even when not running from people lol. That said it would improve the current pvp balance situation. Another alternative is keep jump as is, but now that we have programming...
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