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  1. STDs4YouAnd4Me

    Suggestion Bard - Ninja

    Delf saves the world v2.0. Seriously though, Ninjas actually have more damage output than they did before the revamp, you just need to be creative on how you deal said damage. Of course, some people's reaction to this is: " You mean I need to actually use skill to win a fight? I hate this...
  2. STDs4YouAnd4Me

    Suggestion Bard - Ninja

    I suggest not becoming a Ranger then.
  3. STDs4YouAnd4Me

    Suggestion Bard - Ninja

    Bard still does 93dmg with warsong? Fuck me. 2 silences and a slow that lasts for days too. I honestly don't understand why Bard is so underplayed.
  4. STDs4YouAnd4Me

    *Project* HeroCraft Animation Series

    Honestly, none of this is very hard and it'll take an hour, maybe two, to do. Just takes someone on the test server displaying all skills while using fraps and talking.
  5. STDs4YouAnd4Me

    K

    K
  6. STDs4YouAnd4Me

    Suggestion Disciple's

    In a nutshell, I'm still giddy over disciple because of what it has become since the recent patch 2-3 weeks ago. To have forcepull/forcepush never rubberband anymore makes Disciple so much more reliable. Also, forcepush never used to do fall damage on flat ground before, now it does. Iron fist...
  7. STDs4YouAnd4Me

    Suggestion Disciple's

    Going to bed, I'll revisit this tomorrow!
  8. STDs4YouAnd4Me

    Suggestion Going to attempt a dungeon...

    And yes, I agree with having different degrees of difficulty in dungeons. The harder it it the more rarer the drops, obviously.
  9. STDs4YouAnd4Me

    Suggestion Going to attempt a dungeon...

    I've only ever experienced dungeons in WOW and cubeworld, and while both were slightly different, I guess they'd both be considered linear. I guess I don't understand the alternative to a linear dungeon. 'Exploration' sounds weird when used in the same context as dungeons. How big is a dungeon...
  10. STDs4YouAnd4Me

    Suggestion Going to attempt a dungeon...

    I'm not sure what you mean when you say staged dungeons. I was thinking of having them in the real world and not /dungeon. I want these dungeons to be tough to conquer and geared toward 10 player parties. Even with 10 players killing mobs the sheer number and power of the mobs will make things...
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