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  1. MajDeath

    Suggestion Allow Enchants of other items

    Wouldnt mind a hoe with FA and KB - just saying
  2. MajDeath

    added you, accept.

    added you, accept.
  3. MajDeath

    Suggestion [Healers] BloodUnion Equivalents

    Sorry for being oblivious now, but what level? o.o edit: Sorry again, had to re-read the main post.
  4. MajDeath

    Suggestion [Healers] BloodUnion Equivalents

    Agreed, bloodmage has a low amount of skills compared to anything as is, but why would disciple get skills because bloodmage feels less unique?
  5. MajDeath

    Suggestion [Healers] BloodUnion Equivalents

    Nope - I have spoken Edit: all bloodmages understand the joke in there, anyway on to an "informative" post. I will say this, they are good ideas however I feel they are plain unnecessary. Also like jasonc1111 said, makes bloodmage feel unoriginal. - not really informative but oh well
  6. MajDeath

    Bug Bloodmage Enlightenment Skill

    The in game description for enlightenment does tell you the correct stat that is being increased. It says agility is being increased by 15, but it increases both wisdom and intellect by 15.
  7. MajDeath

    I have returned! But now i'm solo and poor, what!?

    I have returned! But now i'm solo and poor, what!?
  8. MajDeath

    Suggestion Buff & Debuff skills

    Bloodmage buff of the century.
  9. MajDeath

    Suggestion Class Rework:BloodMage

    Except more math.... and less mana... and faster.
  10. MajDeath

    Suggestion Class Rework:BloodMage

    Idea off the top of my head that I would love to see done if it is even possible to code. Skill: Blood Gamble Cost: 100 HP + 200 Mana CD: 20 seconds Basic effects: The Bloodmage spends 100 health to deal 100 damage in an AOE around him, plus healing allies in the area for 100 health. Bonus...
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