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  1. Sleaker

    Healer Bandage

    @Sweord - yup that's the functionality we were going for.
  2. Sleaker

    Extra drops from leaves - Small bug

    thanks, looking into it EDIT: hopefully fixed in my latest changes.
  3. Sleaker

    Healer Bandage

    we haven't adjusted any of the targetting code for heals except to make it not target enemies or players outside of your party. It still uses all the same detection code as the other skills.
  4. Sleaker

    Coding Team App: Matterz167

    @Matterz looks great, we'd love to talk to you some more and see if you have anything more in-depth you'd like to help out with specifically. As Kainzo said the best place to chat is on irc, if you have access.
  5. Sleaker

    Monthly Staff Meeting. Teamspeak 3 - Staff channel

    Kainzo rolled a critical failure on his knowledge-general check. oops!
  6. Sleaker

    Monthly Staff Meeting. Teamspeak 3 - Staff channel

    that's like a month away.
  7. Sleaker

    leveling up

    fixed, thanks!
  8. Sleaker

    Bloodmage suggestions/Buff bloodmage?

    we did some balancing tests on bloodmage btw, and just with the normal stats we found due to their HP regen from abilities they were ALWAYS outperforming wizard fireball spam. Just letting you guys know. Bloodmage (by the numbers) would win 90% of the time if a wizard never missed a Fireball.
  9. Sleaker

    Hardcoreness - Please Read

    You fail to understand the topic, and both Kainzo's and my posts. Your post basically proves mine, and shows EXACTLY what not to do. Ironic eh?
  10. Sleaker

    Warm-up timers are broken

    I think this is a different issue altogether.
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