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  1. Beau_Nearh

    Suggestion Townships 3.0

    @Trazil The only players I've seen compaling about the township 3.0 system if from within your group. No one else, only yours (as usual). I'm not here to argue with you at all, I'm simply stating facts that you have over looked completely. To truely raid a town, it should cost the raiders a...
  2. Beau_Nearh

    Suggestion Townships 3.0

    Right let's get this right before anything else; PVP = mindlessly killing players or fighting other players Raiding = having a plan to take over/ destroy/ steal from a well set up town. This normally includes PVP but not every raid has players online to defend. With the introduction of mines/...
  3. Beau_Nearh

    Suggestion Townships 3.0

    I disagree, I've seen more people recently on PVP from when township 3.0 went live for the previous few months. Obliviously you're the minority and don't like the new system at all.
  4. Beau_Nearh

    Suggestion Townships 3.0

    I disagree. Even with you being in your town while a raid is taking place. The chances are that you are out numbered in players is almost always let's be hoest. Proper 'raiders' within this system would actually create a super region while creating segeing regions to drain the towns power. If...
  5. Beau_Nearh

    Suggestion Townships 3.0

    No one has actually completed (or even started from my knowledge) a raid within the new township 3.0 system. The only reason you guys are seeing it as a pain is because you're not actually using the system at all. All you're doing is killing players within the town while camping out their...
  6. Beau_Nearh

    Suggestion Townships 3.0

    You can not make statements like this without using all mechanics township 3.0 has to offer. If you feel these way even after this, I suggest you find a faction server as that would seem to fit you a lot more better. But how does turrets limit you to certain classes? You don't actually have to...
  7. Beau_Nearh

    Suggestion Townships 3.0

    You're forgetting a key point within townships. Players within their towns should always and I mean always have the upper hand, and I'm not talking a slight upper hand. Players should be rewarded Into developing towns and fortifying them. Getting a player to sink so much time into a project to...
  8. Beau_Nearh

    Suggestion Townships 3.0

    Turrets don't actually deal a set dmt value. They deal a % of the targets overall max HP. So we both know that a single arrow cannot take half your HP off you (more like 33%) But regardless of the turrets being high up, there are skills within the classes on the server that will give you access...
  9. Beau_Nearh

    Suggestion Townships 3.0

    We both know within 3 seconds is false. The time between each arrow fire is about 3/4 seconds. For you to be killed you'll have to be within the same spot for 9 - 12-ish whole seconds. That is plenty of time for anyone to back out of that area. Also, rotating the turret fire would ensure a lot...
  10. Beau_Nearh

    Suggestion Townships 3.0

    I honestly thought they were perfect in terms of balance. They are not hard to disable if the player actually knows what their doing. Healers next to nullify their damage if the damage is rotated between party groups and they are expensive to buy/ research. Needless nerf for the 'raiders' who...
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