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  1. Carbash

    Lost Soul vs. Classes

    Not true, non mastered classes are trying to master. When they die they are set back. Again its the nature of the game.
  2. Carbash

    Suggestion mob strength vs. exp gained

    I feel that the experience gained is not worth the time spent killing the mobs at the edge of the map. Furthermore the "grind" is extremely slow, enough in my mind to take away from the experience of the game. That said i feel that perhaps the exp should be modified to make leveling as a group...
  3. Carbash

    Lost Soul vs. Classes

    Consider this, a lvl 10 specced class has the same disadvantage to another specced class 40 levels higher. Its the nature of pvp in most games.
  4. Carbash

    Suggestion Track and Compasses

    Remove compasses from track, instead have track summon a wolf which does its best to track down the target. Make bone the reagent. Make it have a 1 min cd, 30 sec uptime. This would kill two birds with one stone, track being intuitive and the ability to have wolves.
  5. Carbash

    Suggestion Sprinting, 1.7 and a More Interesting Ability Resource System

    I think that a more interesting way to do it is to leave mana as is, so you don't have to go messing up attributes and such. Instead make it a system where when you run out of mana you expend stamina to get off a few more skills at the risk of not being able to sprint.
  6. Carbash

    So good.

    So good.
  7. Carbash

    Walking Dead...

    Walking Dead...
  8. Carbash

    Grappling Hook Denfence

    Cover your walls with burning zombies. The arrows will bounce right off.
  9. Carbash

    [AD] Prometheus - {Recruiting}

    Nah i was joking
  10. Carbash

    Suggestion Bard is an Awkward Class

    You could go as far as to have lingering effects of a previous song. Something like 10-20 seconds would be good. This way it would make it more beneficial to rotate songs periodically.
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