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  1. HollowSith

    Geoplenish

    Ahh, so they aren't supposed to be 100% reliant on there mana? The hoe actually poses a purpose? Whats ther regeneration rate for mana on a master geo?
  2. HollowSith

    Geoplenish

    Burst damage? Exactly what is that? They would be imbalanced because they could continue fighting after 3-5 skills?
  3. HollowSith

    Geoplenish

    Why? Lol. With consume at 30 seconds per 10 mana, why wouldn't they have replenish and/or wisdom? It just seems logical to me. I'm not suggesting it either, just wondering why they don't have it. It just seems like they should. They have a ton of PVP skills that rely on mana but nothing to get...
  4. HollowSith

    Geoplenish

    I'm curious.. Why don't Geomancer's have replenish? I fight them all the time and they always end up running away. The excuse is usually because of the lack of mana. Could replenish be added to the class? Or wisdom? :O
  5. HollowSith

    Wizard Warm Ups?

    Okay so he's lowered the warm up to 1 second. Which is reasonable. Leaves us open, but allows us to actually cast the spell; usually. Not always, but at least half the time. Much better then none of the time. If we have the warm up + a cool down, I do however believe a damage buff is needed...
  6. HollowSith

    Wizard Warm Ups?

    A triangle effect? Hmm. Interesting. I've heard players tell that this is supposed to be the mesh of things, but I haven't seen Kainzo say anything about it. If so, regardless of my opinion of everyone having a fair chance or this, the fact still remains. Wizards aren't "supposed" to always lose...
  7. HollowSith

    Wizard Warm Ups?

    Forcepush was my alternative suggestion for Root. Would you rather be pushed back? Capable of dodging my next attack or just stop moving and be susceptible to multiple potentially dangerous and life threatening attacks? The point of root is to help wizards get away and stop close melee...
  8. HollowSith

    Wizard Warm Ups?

    Why shouldn't a Wizzard be able to solo warriors? Not saying we should, but why not? We are a PVP class just like Rogues and Warriors are. Are warriors supposed to come in a town of 8 and solo them all? No. We should be able to kill them if we play our cards right, keep our distance and play our...
  9. HollowSith

    Wizard Warm Ups?

    The set-up we suggested would be perfect. May need a few more buffs here and there, but all in all it would work out just fine.
  10. HollowSith

    Wizard Warm Ups?

    Well, I'm not so sure that would be a great idea. Once you had to regain mana it would take forever. Rendering you useless. Instead of being able to have full every 2 minutes.
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