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Herocraft: Legends V2 - PRE-RELEASE 02

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven

Class & Progression Changes​

Hero Classes​

  • Level Cap Adjustment: Reduced maximum level for all hero classes from 55 to 50 for improved gameplay balance and consistency
  • Class Progression: Increased max-level for all classes from 1 to 10
  • You can now FREE SWAP from a BASE PATH

Loot & Drop System Overhaul​

Drop Tier Refinements​

  • RARE Tier: Reduced total drops from 5 to 3 items for better loot distribution
  • Drop Consistency: Standardized MinItems and MaxItems to 1 for all rare drop tiers (T1-T6)
  • Tier Simplification: Removed MinItems settings from EXPERIENCE, COMMON, and UNCOMMON tiers
  • Probability Updates: Adjusted drop probabilities to 100% for various items across all tiers

New Drop Configurations​

  • Added drop configurations for Boreal Druid and Solar Elementals mobs
  • Added experience, rare droptables to several bosses that were lacking
  • Updated gem drop configurations across multiple tiers

Drop System Standardization​

  • Replaced tiered drop identifiers (T1_COMMON, T2_COMMON, etc.) with simplified terms (COMMON, UNCOMMON, etc.)
  • Updated DropsPerLevel to EXPERIENCE for consistency
  • Standardized level conditions across all drop tables for T1-T6 tiers

⚔️ Combat & Mob Balance​

Health & Damage Adjustments​

  • Nocsy Mobs: Comprehensive rebalancing across multiple packs
    • Reduced damage for Nocsy_FPV2-Ghoul and Nocsy_FPV3-Rat
    • Increased health for Nocsy_FPV2-Slender and Nocsy_FPV3-Spider
    • Added drops for Nocsy_FPV2-Ghost and Nocsy_FPV2-Gravekeeper
  • WorldMobs: Increased health values for various entities to improve challenge consistency
  • Dungeon Mobs: Adjusted health values across multiple MythicMobs packs for better balance
  • Azriel & Kriger: Updated mob damage values

Mob Spawning Changes​

  • Removed gp2_goblin_shaman and gp2_goblin_doppelganger from night spawn configurations
  • Adjusted spawn chance for wendigo_cow
  • Removed goblin pack files and configurations

⚡ Skills & Abilities System​

  • Skill Performance & Stability - Thread safety improvements with ConcurrentHashMap replacements
  • Skill Functionality Enhancements - World validation and enhanced type checking
  • Skill-Specific Improvements - Detailed updates for enchant system, mark/recall, and booming voice
  • Bug Fixes & Quality of Life - Cooldown notifications and particle system improvements

Hero System Improvements​

  • Class Progression - Free tier 0 to tier 1 class switching
  • Mana Management - Enhanced mana system with validation and new methods

️ Item & Crafting System​

Item Configuration Updates​

  • Attribute Standardization: Changed 'scale' to 'custom-scale' and 'stamina' to 'custom-stamina'
  • Modifier Configurations: Refactored attack damage and resistance values in example_modifiers.yml
  • Damage Attributes: Updated to include base, spread, and max-spread parameters

Crafting System Improvements​

  • Material Crafting Station: Expanded GUI layout with new navigation buttons and item queue displays
  • Template System: Introduced new generation template in gen-templates.yml for custom block creation
  • Streamlined Crafting: Removed herocoin-exchange.yml configuration file

Item Drops Cleanup​

  • Removed redundant drop configurations for REDSTONE_ORE
  • Fixed item ID typo in ShaldornKeepItems.yml

️ World & Navigation​

Flightpath System Enhancements​

  • New Destinations: Added Survival Spawn, Foylark, Oakenfield flightpath destinations
  • Standardized Costs: Set all flightpath costs to $25
  • Coordinate Updates: Updated destination coordinates for Oakenfield, Treasure Island, Mechano, and Wallaria
  • Enhanced Experience: Added nausea effect to flightpath menus for immersive teleportation
  • Improved Descriptions: Enhanced destination descriptions and user feedback messages

NPC Improvements​

  • Flightpath NPCs: Added high health, disabled gravity, and implemented skills for teleportation, healing, and position locking
  • Wyvern Model: Added persistent despawn option for better performance

System Optimizations​

Performance Improvements​

  • Spawn Configurations: Removed multiple random spawn configuration files for various mobs and packs
  • Pack Cleanup: Deleted unused mob and skill files from littleroom pack:
    • Removed azriel.yml, kriger.yml, mega_warden.yml, pirate_pack_NPC.yml, pirate_pack.yml, voras_crate.yml, voras.yml
  • Menu System: Disabled update checks in DeluxeMenus configuration and removed outdated menu files

User Experience​


Menu & Interface Updates​

  • DeluxeMenus: Standardized permission requirements for flightpath menus
  • Tutorial Content: Refactored tutorial content and enhanced NPC interactions
  • Navigation: Improved user experience with better feedback messages and descriptions
 
Last edited:

jagraal

Gold
Joined
Sep 22, 2021
Location
USA

Class & Progression Changes​

Hero Classes​

  • Level Cap Adjustment: Reduced maximum level for all hero classes from 55 to 50 for improved gameplay balance and consistency
  • Class Progression: Increased max-level for all classes from 1 to 10
  • You can now FREE SWAP from a BASE PATH

Loot & Drop System Overhaul​

Drop Tier Refinements​

  • RARE Tier: Reduced total drops from 5 to 3 items for better loot distribution
  • Drop Consistency: Standardized MinItems and MaxItems to 1 for all rare drop tiers (T1-T6)
  • Tier Simplification: Removed MinItems settings from EXPERIENCE, COMMON, and UNCOMMON tiers
  • Probability Updates: Adjusted drop probabilities to 100% for various items across all tiers

New Drop Configurations​

  • Added drop configurations for Boreal Druid and Solar Elementals mobs
  • Added experience, rare droptables to several bosses that were lacking
  • Updated gem drop configurations across multiple tiers

Drop System Standardization​

  • Replaced tiered drop identifiers (T1_COMMON, T2_COMMON, etc.) with simplified terms (COMMON, UNCOMMON, etc.)
  • Updated DropsPerLevel to EXPERIENCE for consistency
  • Standardized level conditions across all drop tables for T1-T6 tiers

⚔️ Combat & Mob Balance​

Health & Damage Adjustments​

  • Nocsy Mobs: Comprehensive rebalancing across multiple packs
    • Reduced damage for Nocsy_FPV2-Ghoul and Nocsy_FPV3-Rat
    • Increased health for Nocsy_FPV2-Slender and Nocsy_FPV3-Spider
    • Added drops for Nocsy_FPV2-Ghost and Nocsy_FPV2-Gravekeeper
  • WorldMobs: Increased health values for various entities to improve challenge consistency
  • Dungeon Mobs: Adjusted health values across multiple MythicMobs packs for better balance
  • Azriel & Kriger: Updated mob damage values

Mob Spawning Changes​

  • Removed gp2_goblin_shaman and gp2_goblin_doppelganger from night spawn configurations
  • Adjusted spawn chance for wendigo_cow
  • Removed goblin pack files and configurations

⚡ Skills & Abilities System​

  • Skill Performance & Stability - Thread safety improvements with ConcurrentHashMap replacements
  • Skill Functionality Enhancements - World validation and enhanced type checking
  • Skill-Specific Improvements - Detailed updates for enchant system, mark/recall, and booming voice
  • Bug Fixes & Quality of Life - Cooldown notifications and particle system improvements

Hero System Improvements​

  • Class Progression - Free tier 0 to tier 1 class switching
  • Mana Management - Enhanced mana system with validation and new methods

️ Item & Crafting System​

Item Configuration Updates​

  • Attribute Standardization: Changed 'scale' to 'custom-scale' and 'stamina' to 'custom-stamina'
  • Modifier Configurations: Refactored attack damage and resistance values in example_modifiers.yml
  • Damage Attributes: Updated to include base, spread, and max-spread parameters

Crafting System Improvements​

  • Material Crafting Station: Expanded GUI layout with new navigation buttons and item queue displays
  • Template System: Introduced new generation template in gen-templates.yml for custom block creation
  • Streamlined Crafting: Removed herocoin-exchange.yml configuration file

Item Drops Cleanup​

  • Removed redundant drop configurations for REDSTONE_ORE
  • Fixed item ID typo in ShaldornKeepItems.yml

️ World & Navigation​

Flightpath System Enhancements​

  • New Destinations: Added Survival Spawn, Foylark, Oakenfield flightpath destinations
  • Standardized Costs: Set all flightpath costs to $25
  • Coordinate Updates: Updated destination coordinates for Oakenfield, Treasure Island, Mechano, and Wallaria
  • Enhanced Experience: Added nausea effect to flightpath menus for immersive teleportation
  • Improved Descriptions: Enhanced destination descriptions and user feedback messages

NPC Improvements​

  • Flightpath NPCs: Added high health, disabled gravity, and implemented skills for teleportation, healing, and position locking
  • Wyvern Model: Added persistent despawn option for better performance

System Optimizations​

Performance Improvements​

  • Spawn Configurations: Removed multiple random spawn configuration files for various mobs and packs
  • Pack Cleanup: Deleted unused mob and skill files from littleroom pack:
    • Removed azriel.yml, kriger.yml, mega_warden.yml, pirate_pack_NPC.yml, pirate_pack.yml, voras_crate.yml, voras.yml
  • Menu System: Disabled update checks in DeluxeMenus configuration and removed outdated menu files

User Experience​


Menu & Interface Updates​

  • DeluxeMenus: Standardized permission requirements for flightpath menus
  • Tutorial Content: Refactored tutorial content and enhanced NPC interactions
  • Navigation: Improved user experience with better feedback messages and descriptions
@Kainzo does this mean anything we do now, i.e. make a town, build a base, acquire money, etc... will be completely wiped when the "actual" game drops in August?
 

jagraal

Gold
Joined
Sep 22, 2021
Location
USA
Ok cool, and thanks. So whatever it is we have now, will continue past the new/ actual release drop in august. Just confirming; being neurotic about this because I don't wanna spend tons of energy making money, gearing up and making another giant castle if it's only gonna get wiped in august. :). We good?
 
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