I understand that, you just want to be left alone in your little glass house. That's fine and all, but I think you're missing what Hercraft is striving for when it comes to gameplay. I miss the older Maps where raiding was a legit concern, over this "oh well we'll just region off this town and hide all day" attitude. It takes away from what Herocraft is, at least in my opinion, a fantasy simulator. Where people can choose to form towns, people can choose to be bandits, bankers, warriors, ect. But the one thing that is majorly lacking now, the sense of constant danger. Hell, I'm not even really afraid to just go wondering down the main roads or through the wilderness anymore. What happened to the EVE online feel of low-null sec that I would always get as I keep my head on a swivel and grind mobs.