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Suggestion deconstruct

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
Deconstruct as it is, is horrible. Deconstruct currently is a level 20 smith skill (down from 55) with a 30 second cooldown, and requires you to target a workbench.

This is bad.

Problems

- Deconstruct was the smith's core ability and something to work for. It has now become nothing but a lvl 20 smith ability, available to any smith. This ruins the striving and the goal for leveling to a lvl 55 smith, as well as ruining the uniqueness of a lvl 55 smith.
- Deconstruct has a 30 second cooldown and requires you to target a workbench. This keeps smith stuck in one place for an eternity, deconstructing items. Its not fun and its not fair when other classes can simply use their skills on the run to make money.

Solutions

- Restore deconstruct to a level 55 skill for smith. This makes the skill feel more unique and drives smiths to master their class.

and

- Remove the cooldown from deconstruct, but require a workbench to be targetted. This allows smiths to do purges with their mana, and then roam around while their mana regenerates.

or

- Remove the requirement for the workbench, but keep the 30 second cooldown. This allows for mobility, but limiting constant spam of the ability.


Result

This would keep meaning to getting 55 smith as well as keep the ability's worth. This also makes smith not the gimp profession that is required to stare at a block for hours to get anything done. As is, smith makes paltry amounts of coins with what is given them, and even less now that transmute has been taken. Their only saving grace is the ability to deconstruct items after a battle to repair items for their team to keep going. By continuing to require a workbench and 30 second cooldown, as well as giving this ability to smiths at level 20, it destroys the income one will recieve from the skill as well as ruins their utility for the work they put forth into it.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Well, you may not know it - but deconstruct gets stronger as you level, @draconis99
This means at level 20 - you can only deconstruct stone/wood - stuff ... at level 55 you can deconstruct everything.
Deconstruct was always designed to target a workbench - through a config error it was usable without a workbench - this has never been the design of the skill to be used without a workbench.

Config for Deconstruct:
Code:
  IRON_AXE:
    level: 30
    exp: 0
    min-durability: 0.1
    IRON_INGOT: 1
    STICK: 1
  IRON_SWORD:
    IRON_INGOT: 1
    level: 30
    min-durability: 0.5
  IRON_HOE:
    IRON_INGOT: 1
    level: 30
    min-durability: 0.5
  IRON_SPADE:
    IRON_INGOT: 1
    level: 30
    min-durability: 0.5
  IRON_PICKAXE:
    IRON_INGOT: 2
    level: 30
    min-durability: 0.5
  IRON_HELMET:
    IRON_INGOT: 3
    level: 30
    min-durability: 0.5
  IRON_CHESTPLATE:
    IRON_INGOT: 4
    level: 30
    min-durability: 0.5
  IRON_LEGGINGS:
    IRON_INGOT: 3
    level: 30
    min-durability: 0.5
  IRON_BOOTS:
    IRON_INGOT: 2
    level: 30
    min-durability: 0.5
  DIAMOND_AXE:
    DIAMOND: 1
    level: 40
    min-durability: 0.5
  DIAMOND_SWORD:
    DIAMOND: 1
    level: 40
    min-durability: 0.5
  DIAMOND_HOE:
    DIAMOND: 1
    level: 40
    min-durability: 0.5
  DIAMOND_SPADE:
    DIAMOND: 1
    level: 40
    min-durability: 0.5
  DIAMOND_PICKAXE:
    DIAMOND: 2
    level: 40
    min-durability: 0.5
  DIAMOND_HELMET:
    DIAMOND: 2
    level: 40
    min-durability: 0.5
  DIAMOND_CHESTPLATE:
    DIAMOND: 3
    level: 40
    min-durability: 0.5
  DIAMOND_LEGGINGS:
    DIAMOND: 2
    level: 40
    min-durability: 0.5
  DIAMOND_BOOTS:
    DIAMOND: 1
    level: 40
    min-durability: 0.5
  GOLD_AXE:
    GOLD_INGOT: 1
    level: 50
    min-durability: 0.5
  GOLD_SWORD:
    GOLD_INGOT: 1
    level: 50
    min-durability: 0.5
  GOLD_HOE:
    GOLD_INGOT: 1
    level: 50
    min-durability: 0.5
  GOLD_SPADE:
    GOLD_INGOT: 1
    level: 50
    min-durability: 0.5
  GOLD_PICKAXE:
    GOLD_INGOT: 2
    level: 50
    min-durability: 0.5
  GOLD_HELMET:
    GOLD_INGOT: 2
    level: 50
    min-durability: 0.5
  GOLD_CHESTPLATE:
    GOLD_INGOT: 3
    level: 50
    min-durability: 0.5
  GOLD_LEGGINGS:
    GOLD_INGOT: 3
    level: 50
    min-durability: 0.5
  GOLD_BOOTS:
    GOLD_INGOT: 2
    level: 50
    min-durability: 0.5
  LEATHER_HELMET:
    LEATHER: 3
    level: 50
    min-durability: 0.5
  LEATHER_CHESTPLATE:
    LEATHER: 4
    level: 20
    min-durability: 0.5
  LEATHER_LEGGINGS:
    LEATHER: 3
    level: 20
    min-durability: 0.5
  LEATHER_BOOTS:
    LEATHER: 2
    level: 20
    min-durability: 0.5
  CHAINMAIL_HELMET:
    IRON_FENCE: 2
    level: 25
    min-durability: 0.5
  CHAINMAIL_CHESTPLATE:
    IRON_FENCE: 3
    level: 25
    min-durability: 0.5
  CHAINMAIL_LEGGINGS:
    IRON_FENCE: 2
    level: 25
    min-durability: 0.5
  CHAINMAIL_BOOTS:
    IRON_FENCE: 1
    level: 25
    min-durability: 0.5
 

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
could we possibly remove the cooldown then? because i've been stuck deconstructing items for literally half an hour at times and doing that in front of a workbench is kind of... horrible...
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
could we possibly remove the cooldown then? because i've been stuck deconstructing items for literally half an hour at times and doing that in front of a workbench is kind of... horrible...
After the massive exploit with this ability, removing the cooldown may not be the smartest move... Until we know for sure nothing like that still exists.
 

draconis99

Holy
Retired Staff
Max Legacy Supporter
Joined
Feb 28, 2012
oh good point. Although i think that if all works well, it would be nice to not have to spend 10 minutes in one spot waiting for cooldowns. being imobile to do a skill or being mobile but needing to wait seems more reasonable than both at the same time.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
oh good point. Although i think that if all works well, it would be nice to not have to spend 10 minutes in one spot waiting for cooldowns. being imobile to do a skill or being mobile but needing to wait seems more reasonable than both at the same time.
Right... but Smith isnt a combat class - it is a Specialized Crafter. You're probably right, we can chop the cooldown and just add a CAST time to deconstruct. Since by roleplay it should probably take several seconds to dismantle something, not instantly.
 
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