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Clarity of rules please

Barachus

Dirt
Joined
Aug 16, 2011
I had made a tunnel away from a zombie spawner to funnel the zombies into a single file line. I placed 1 block in front of me to help slow down the onslaught. Zombies could still climb over the block and kill me. I know because I died several times.

I thought as long as you were in danger, it was fine. Kainzo showed up, destroyed the blocks around to eliminate the funnel and placed cobwebs on me and reset me to lost soul.

Was I breaking the rules by killing zombies from a spawner, making them jump over a block, or was there something else I was missing?

I just want to know so I don't make the same mistake again, but I would still like to be able to kill mobs.
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
It's gotta be completely open combat. If you're going to use a spawner, it's recommended that you just keep it as a nice, open room. No obstacles, nothing that can damage you or the mobs, aside from eachother.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I had made a tunnel away from a zombie spawner to funnel the zombies into a single file line. I placed 1 block in front of me to help slow down the onslaught. Zombies could still climb over the block and kill me. I know because I died several times.

I thought as long as you were in danger, it was fine. Kainzo showed up, destroyed the blocks around to eliminate the funnel and placed cobwebs on me and reset me to lost soul.

Was I breaking the rules by killing zombies from a spawner, making them jump over a block, or was there something else I was missing?

I just want to know so I don't make the same mistake again, but I would still like to be able to kill mobs.

Also remember that if you decide to move on to a skele spawner (such as if you are lost without your zombie funnel) that the ceiling needs to be high, and equal to the rest of the ceiling. That's because the path of a skele's arrows are a perfect parabola to your location. If the roof was low, or worse only low on one side, the arrows would never hit you. Therefore, an open room is no better than a funnel.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
While the subject is open, could I hypothetically put doors on a spawner's room to limit the amount of mobs that come into a second chamber? This assumes, of course, high ceilings and no obstacles in the second room where a person would fight off the mobs.
 
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